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  • {{:Infobox:Personal roboport MK2 (research)}} ...ren Baubereich (40×40 statt 30×30) und zusätzliche Ladeanschlüsse (4 statt 2).
    479 bytes (56 words) - 14:08, 11 October 2021
  • ...ich [[Tree/de|Bäume]], {{TransLink|Rock}}, {{TransLink|Cliff}}, [[Raw fish/de|Fische]] sowie Gegenstände auf dem Boden, zum Abbau markieren kann. ...[[Logistic network/de|Logistikkisten]] oder, wenn ein [[Personal roboport/de|persönlicher Roboterhangar]] verwendet wird, im Inventar des Spielers abge
    19 KB (2,686 words) - 18:18, 13 March 2022
  • ...oruption when saving while character is in vehicle with equipment grid and roboport equipment while destructor bots are deployed. * Fixed possible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/3
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that changing force of roboport (in map editor or by a script) didn't update the connections properly. * Fixed that the personal laser defense didn't aggro biters the same way as shooting in peaceful mode
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. ([https://forums.factorio.com/6061 * Fixed infinite research multiplier was always 1. ([https://forums.factorio.com/60550 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/
    237 KB (33,800 words) - 14:47, 24 September 2023