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  • {{:Infobox:Personal battery MK2}} ...product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].''
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • ...ent modules stack and can be combined with each other to suit the wearer's personal preferences. Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function whe
    1 KB (185 words) - 14:26, 27 October 2021
  • {{Languages}}{{:Infobox:Personal laser defense}} ...module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system.
    1 KB (151 words) - 14:24, 5 February 2024
  • ...personal laser defense]] or [[exoskeleton]], even with a large number of [[Battery|batteries]]. ...annot usefully hold a much more powerful 4×4 [[portable fusion reactor]]. (It could store one, but there would be no room for anything to use the power.)
    1 KB (185 words) - 02:51, 15 August 2020
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c ...armor equipped with 11 solar panels, an exoskeleton, personal battery, and personal roboport MK2
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...ir personal inventory. After [[Research|researching]] [[logistic robotics (research)|logistic robotics]], they can configure an amount of items; and [[logistic ...per robot. This can be increased by researching [[Worker robot cargo size (research)]].
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,017 words) - 18:05, 7 April 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed crash when changing the force of an offline player with personal roboport equipment. ([https://forums.factorio.com/25417 more]) ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed armor battery icon being always on top. ([https://forums.factorio.com/9284 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Changed the battery item icon to be more consistent with the technology icon. * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023