Search results

Jump to navigation Jump to search
Results 1 – 9 of 9
Advanced search

Search in namespaces:

  • {{Languages}}{{:Infobox:Used up uranium fuel cell}} ...ar reactor]]s by burning a [[uranium fuel cell]]. It can be [[Nuclear fuel reprocessing|reprocessed]] into [[uranium-238]].
    419 bytes (51 words) - 21:20, 17 July 2018
  • ...s can also be used to [[Nuclear fuel reprocessing|reprocess]] used nuclear fuel or [[Kovarex enrichment process|enrich]] extra uranium-235 to get more out [[File:Centrifuge glow.png|thumb|none|The centrifuge glows green when it is working.]]
    638 bytes (75 words) - 11:37, 7 February 2021
  • ...rocess requires a large amount of the much rarer [[uranium-235]] to start, it can be a good way to get more use out of the available [[uranium ore]]. ...he latter, but the probability distribution of uranium processing leads to it being produced slowly and creating large stockpiles of U-238 as a byproduct
    3 KB (464 words) - 15:39, 9 June 2022
  • {{:Infobox:Nuclear reactor}} ..., regardless of load or the temperature of the reactor. To prevent wasting fuel, excess power can be stored in [[accumulator]]s, excess steam can be stored
    4 KB (704 words) - 19:37, 12 April 2024
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...olutions. It focuses on what you should do and what you should know to get Nuclear up and running, but doesn't tell you what to do or exactly how to solve the
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m * Fixed incorrect string for "Fuel Pollution" in tooltip. ([https://forums.factorio.com/77555 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) * Fixed tank not consuming fuel when turning while braking. ([https://forums.factorio.com/110347 more])
    202 KB (28,497 words) - 15:29, 11 April 2024