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  • |+PropertyTreeType ([[Data_types#unsigned byte|unsigned byte]]) 1 [[Data_types#unsigned byte|unsigned byte]] representing the PropertyTreeType.
    1 KB (203 words) - 09:09, 12 November 2023
  • ...a stored in computers are stored in a single, small unit of data called a "byte". Larger units of data are split into multiple bytes. The order in which se Another property of multi-byte data types is its signedness. Please see the [https://en.wikipedia.org/wiki
    5 KB (696 words) - 09:03, 12 November 2023
  • | byte[*] * byte[4]
    6 KB (853 words) - 22:25, 6 February 2024
  • ...change string and save game file format. It consists of four consecutive 2-byte unsigned [https://en.wikipedia.org/wiki/Endianness#Little-endian little-end
    762 bytes (105 words) - 20:09, 13 November 2023
  • # All numeric data fields longer than 1 byte are encoding using a custom-built variable length integer format described | byte[*]
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...the game the file was created in. After these 8 bytes there is one bool (1 byte), always set to false.
    1 KB (213 words) - 09:07, 12 November 2023
  • | Auth token is a hexadecimal encoded byte string
    2 KB (253 words) - 09:10, 12 November 2023
  • ...ing base64 with a version byte in front of the encoded string. The version byte is currently 0 (for all Factorio versions through 1.1). ...JSON representation of a blueprint from a blueprint string, skip the first byte, base64 decode the string, and finally decompress using zlib inflate.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • * Fixed that LuaGameScript::write_file treated data as null-terminated byte string. ([https://forums.factorio.com/28555 more])
    80 KB (11,528 words) - 14:46, 24 September 2023