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  • ...magelink|Advanced oil processing}}<br>(requires [[Advanced oil processing (research)]]) | {{imagelink|Coal liquefaction}}<br>(requires [[Coal liquefaction (research)]])
    2 KB (335 words) - 08:41, 3 July 2023
  • No prior [[research]] is required and it is available from the beginning of the game. ! scope="col" | Required [[research|technologies]]
    3 KB (338 words) - 14:52, 7 October 2022
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c At the beginning of the scenario (and every respawn) each player receives:
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...|20px]] ) on the [[shortcut bar]] (available once [[Construction robotics (research)|construction robotics]] has been researched in at least one game.) ...lueprint. This allows the player to keep using the same blueprints as they research progressively better entities. As upgrade planners can also downgrade entit
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...ch connected to the quickbar; the player can access all quickbars from the beginning of the game.
    8 KB (1,218 words) - 11:36, 30 May 2023
  • * Fixed bug with big biters appearing in the beginning on maps created in map editor. * Removed accumulator research and requirement from the 2nd beta level.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...d ability to shift click a research in the technology screen to start that research. * Fixed that the research screen would show a technology as "available" when it was queued. ([https:/
    237 KB (33,800 words) - 14:47, 24 September 2023