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Wall: Difference between revisions

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(Consumed by Gate)
(Fixes, additional info)
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{{Languages}}
{{Languages}}
{{Combat/sandbox2
{{Combat
|added=
|added=
|health=350
|health=350
|resistance=Explosion: 10/30%<br>Fire: 0/100%<br>Physical: 3/20%<br>Impact: 45/60%<br>Laser: 0/70%
|input=Stone Brick, 5 + Time, 0.5
|input=Stone Brick, 5 + Time, 0.5
|raw=Stone, 10
|raw=Stone, 10
|technologies=Stone walls
|technologies=Stone walls
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3
|producers=Manual + Assembling machine
|consumers=Gate
|consumers=Gate
}}
}}
'''Walls''' provide basic damage protection against [[Enemies]]. In Alpha 0.11.0 [[Gate]]s were added as a separate item allowing movement through the walls. They are a separate item created using walls. The Alpha 0.11.0 update also added the technology [[stone walls]], which is a required research for building walls now. (Prior to Alpha 0.11.0 no research for walls was required.)
 
'''Walls''' provide basic damage protection against [[Enemies]]. They are used to protect fragile targets from advancing enemy forces, and extend the amount of time defensive structures like [[turret]]s have to kill the enemy.  
 
While walls block movement for both the player and enemies, [[Gate]]s can be constructed to allow easy automatic passage for the player. Gates share the same health and resistances to walls, so no defensive power is lost.
 
Walls do not block projectiles, however, allowing both the player and enemies to shoot over the walls at nearby targets. Ensure that all walls built are far enough away from precious machines so they cannot be damaged over the walls. Due to projectiles' ability to fly over walls, [[turret]]s built behind walls will be able to shoot at enemies. This is optimal, as it allows turrets to avoid damage from melee fighters, which must break through the wall to attack targets behind it.
 
Due to the resistance of stone walls, they can take a long amount of time to destroy, despite having less health than most defensive structures. However, it may be necessary in some cases to double-layer walls, to slow down enemies even more.


==See also==
==See also==
* [[Enemies]]
* [[Enemies]]
* [[Defense]]
* [[Defense]]
* [[Gate]]


[[Category:Items]]
[[Category:Items]]
[[Category:Weapons]]
[[Category:Combat]]

Revision as of 00:26, 20 July 2016

Template:Combat

Walls provide basic damage protection against Enemies. They are used to protect fragile targets from advancing enemy forces, and extend the amount of time defensive structures like turrets have to kill the enemy.

While walls block movement for both the player and enemies, Gates can be constructed to allow easy automatic passage for the player. Gates share the same health and resistances to walls, so no defensive power is lost.

Walls do not block projectiles, however, allowing both the player and enemies to shoot over the walls at nearby targets. Ensure that all walls built are far enough away from precious machines so they cannot be damaged over the walls. Due to projectiles' ability to fly over walls, turrets built behind walls will be able to shoot at enemies. This is optimal, as it allows turrets to avoid damage from melee fighters, which must break through the wall to attack targets behind it.

Due to the resistance of stone walls, they can take a long amount of time to destroy, despite having less health than most defensive structures. However, it may be necessary in some cases to double-layer walls, to slow down enemies even more.

See also