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== Stosy ==
== Stosy ==


{{Languages}}
{{Languages}}
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!Przemiot (przykłady)
!Przemiot (przykłady)
|-
|-
| 1 || {{L|Nuclear fuel}}, {{L|artillery shell}}, {{L|satellite}}, {{L|modular armor}}, {{L|blueprint}}.
| 1 || {{L|Nuclear fuel}}, {{L|Artillery shell}}, {{L|Satellite}}, {{L|Modular armor}}, {{L|Blueprint}}.
|-
|-
| 5 || {{L|Locomotive}}, wszystkie {{L|Wagon}}.
| 5 || {{L|Locomotive}}, wszystkie {{L|Wagon}}y.
|-
|-
| 10 || {{L|Roboport}}, {{L|rocket fuel}}, {{L|artillery turret}}, {{L|atomic bomb}}.
| 10 || {{L|Roboport}}, {{L|Rocket fuel}}, {{L|Artillery turret}}, {{L|Atomic bomb}}.
|-
|-
| 20 || Some {{L|equipment modules}}, {{L|pumpjack}}s, {{L|steel axe}}.
| 20 || Niektóre {{L|Equipment modules}}, {{L|Pumpjack}}, {{L|Steel axe}}.
|-
|-
| 50 || Wszystkie rudy, {{L|stone}}, {{L|coal}}, all {{L|Module|modules}}, {{L|electric mining drill}}, {{L|electric furnace}}, all {{L|Assembling machine|assemblers}}, all {{L|chests}}, all {{L|inserters}}, {{L|gun turret}}, {{L|laser turret}}, all {{L|Electric_system#Distribution|power poles}} including {{L|substation}}, both types of {{L|Robotic network|worker robots}}, {{L|solid fuel}}.
| 50 || Wszystkie rudy, {{L|Stone}}, {{L|Coal}}, wszystkie {{L|Module|}}, {{L|Electric mining drill}}, {{L|Electric furnace}}, wszystkie {{L|Assembling machine}}, wszystkie {{L|Chests}}, wszystkie {{L|Inserters}}, {{L|Gun turret}}, {{L|Laser turret}}, wszystkie {{L|Power poles}} oraz {{L|Substation}}, roboty techniczne, {{L|Solid fuel}}.
|-
|-
| 100 || {{L|Iron plate}}, {{L|copper plate}}, {{L|steel plate}}, {{L|processing unit}}, {{L|iron gear wheel}}, {{L|stone brick}}, all types of {{L|concrete}}, both isotopes of {{L|Uranium processing|processed uranium}}, {{L|pipe}} (regular), all {{L|Belt transport system|belts}}, {{L|stone wall}}, {{L|landfill}}.
| 100 || {{L|Iron plate}}, {{L|copper plate}}, {{L|steel plate}}, {{L|processing unit}}, {{L|iron gear wheel}}, {{L|stone brick}}, all types of {{L|concrete}}, both isotopes of {{L|Uranium processing|processed uranium}}, {{L|pipe}} (regular), all {{L|Belt transport system|belts}}, {{L|stone wall}}, {{L|landfill}}.
|-
|-
| 200 || {{L|Electronic circuit}}, {{L|advanced circuit}}, all types of {{L|Ammunition#Magazines|magazine}}, all types of {{L|tank}} {{L|Ammunition#Tank shells|cannon shell}}, {{L|copper cable}}, both colors of circuit {{L|Circuit network|wire}}, all types of {{L|science pack}} except space science pack.
| 200 || {{L|Electronic circuit}}, {{L|advanced circuit}}, {{L|Copper cable}}, [[Red wire/pl|czerwony]] oraz [[Green wire/pl|zielony]] przewód, wszystkie {{L|Science pack}} oprócz {{L|space science pack}}
|-
|-
| 2,000 || Unique to {{L|space science pack}}, present to allow stacking up to 2 {{L|Rocket|rockets}}' worth of packs in the {{L|rocket silo}}'s single output slot.
| 2,000 || Wyłącznie dla {{L|space science pack}}.
|}
|}



Revision as of 14:19, 11 March 2019

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Again, welcome, we hope you contribute as much high quality information as you can. :) Bilka (talk) - Admin 10:58, 6 February 2018 (UTC)

Linki

https://wiki.factorio.com/index.php?title=Special:AllPages&namespace=10

https://wiki.factorio.com/Factorio:Editor_noticeboard

https://wiki.factorio.com/Factorio:Wanted_pages/pl


Stosy

Stos to podstawowe miejsce, w którym znajdują się przedmioty (wydobyte lub wyprodukowane). W jednym stosie mogą znajdować się jednakowe przedmioty o zdefiniowanej liczbie. Każde miejsce, w którym może znajdować się przedmiot ma określon maksymalną liczbę stosów (co dalej definiuje pojemność na dany przedmiot).

Przykłady ekwipunków

  • Ekwipunek gracza:
    • Główny ekwipunek
    • Pasek narzędziowy
    • Zasobnik uzbrojenia, broni i amunicji
    • Miejsce logistycznego wywozu
    • Ręka gracza
  • pojazdy:
    • Samochód (paliwo, amunicja, bagaż)
    • Czołg (paliwo, amunicja, bagaż)
    • Pociąg (lokomotywa - paliwo; wagony - przedmioty)
  • Skrzynie: Skrzynie to zbiór stosów.

Jak działają stosy

Stos przechowuje określoną liczbę jednakowych przedmiotów.

Pierwszy włożony przedmiot determinuje, jaki przedmiot w danym stosie będzie przechowywany. Definiuje również, jak dużo przedmiotów może być przechowywanych w stosie, ponieważ to zależy od maksymalnego rozmiaru stosu dla danego przedmiotu.

Tylko przedmioty mogą być przechowywane w stosach. Nie można przechowywać płynów w stosach.

Wielkość stosu

Maksymalna liczba przedmiotów danego typu w stosach. Poniżej przedstawiono przykłady (kliknij, aby rozwinąć):

Wielkość stosu Przemiot (przykłady)
1 Nuclear fuel, Artillery shell, Satellite, Modular armor, Blueprint.
5 Locomotive, wszystkie Wagony.
10 Roboport, Rocket fuel, Artillery turret, Atomic bomb.
20 Niektóre Equipment modules, Pumpjack, Steel axe.
50 Wszystkie rudy, Stone, Coal, wszystkie [[Module|]], Electric mining drill, Electric furnace, wszystkie Assembling machine, wszystkie Chests, wszystkie Inserters, Gun turret, Laser turret, wszystkie Power poles oraz Substation, roboty techniczne, Solid fuel.
100 Iron plate, copper plate, steel plate, processing unit, iron gear wheel, stone brick, all types of concrete, both isotopes of processed uranium, pipe (regular), all belts, stone wall, landfill.
200 Electronic circuit, advanced circuit, Copper cable, czerwony oraz zielony przewód, wszystkie Science pack oprócz space science pack
2,000 Wyłącznie dla space science pack.

Filtered stacks

Stacks can be filtered either by default (in burner-type entities, furnaces, roboports, turrets, labs, and other entities that can only accept one or a few item types in a particular slot), or manually by the player (normally set via the middle mouse button / scroll-wheel click, see Keyboard bindings). Manual filtering is available for [[cargo wagon]s, the quickbar, and the player inventory, but not for other types of containers (in particular, chests of any type).

This can be used to ensure only one item type goes into the inventory space. Inserters (or bots, where applicable) will not attempt to insert anything except the allowed item type into filtered slots, and manual insertion of other item types by the player is also not allowed unless and until the filter is cleared.

Damaged items

Damaged items (i.e, damaged entities now stored as items) stack with other damaged items (of the same type), but not with undamaged items. When items with different amounts of damage are stacked together, the health of the items is averaged.

Items with durability

Items with durability, such as science packs and repair packs, always stack with items of the same type, regardless of how much durability remains. The durability displayed on the stack is the durability of the first item. After that item is removed from the stack, a stack of items with full durabilities remains. This means that when multiple items with durabilities are stacked together, their durabilities are merged, which can result in a lower overall item count while the overall remaining durability stays the same.

Stack size bonuses

Inserters and logistic robots can be boosted with research to hold and transfer more items, see:

Stack limitation

A wooden chest limited to three stacks. Once the third stack is full, inserters will no longer attempt to add items.

Optionally, the usable space in chests and wagons can be decreased below their default values. Typically, this is done to store a small amount of items in an automated process, without consuming the resources that would be required to fill the entire container.

To limit a container, click the red X at the end of the last stack. Then, click on one of the stacks to set the new limit. The unused stacks will be highlighted red (see right).

When full, inserters will no longer add to a limited container. However, the player is still free to manually place items in the unused (red) slots.

Handling stacks

There are some keyboard bindings to quickly handle movement of stacks between inventories, like moving half of a stack to another stack.

History

In game version 0.10, the number of items which can be stored in a stack changed for most items from powers of 2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.

Example: Before the change, a stack could store 64 iron ore, while after the change it is 50. This created some controversy, as some players preferred the old stack sizes.