User talk:Bilka: Difference between revisions

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Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)
Will do... and now I know how that template works. [[User:SNN95|SNN95]] ([[User talk:SNN95|talk]]) 11:14, 1 October 2017 (UTC)
== Shipwreck ==
I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don't see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 08:28, 26 January 2018 (UTC)

Revision as of 08:28, 26 January 2018

Welcome to factorio! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! Mishka (talk) 13:07, 17 November 2016 (UTC)

Templates that might need CSS cleanup

--Longtomjr (talk) 11:37, 29 April 2017 (UTC)

Cleanup done

--Bilka (talk) 11:52, 29 April 2017 (UTC)

Navigation box links

Hi Bilka! I found the misfunction on Navigation page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I'm going to change links. Please see the example. Is it OK to create pages Template:ProductionNav/ru, Template:CombatNav/ru and so on? --Snowball II (talk) 22:50, 11 May 2017 (UTC)
One more question. Is it OK to create pages with Russian names. For example Железная плита with redirection to Iron_plate/ru? --Snowball II (talk) 13:05, 12 May 2017 (UTC)

Hi again. I have not received any response so i create pages Factorio:Navigation/Logistics, Factorio:Navigation/Logistics/ru and change link on Template:ProductionNav. Don't you mind? --Snowball II (talk) 19:59, 15 May 2017 (UTC)
Hey there snowball. Not sure why Bilka didn't respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that's completely fine. --Gangsir (talk) - Admin 21:21, 15 May 2017 (UTC)

German translation worldgenerator

Hi Bilka! I just tried to translate the page World_generator and for me it feels like the page is verry unorganized since it's not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don't understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. Weltengenerator Vorschlag

Another problem are those sheets with the preesets. I don't know right now if it makes sence to translate them and how. What do you think, can you help me?

Btw: Thanks for CoReading my stuff and checking for typos, I'm trying my best  :)

Greetngs from switzerland Hoeloe (talk) 11:39, 1 September 2017 (UTC)

Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.
Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like "Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]". A link from the "basically it works with perlin noise" to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the changes from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn't be too hard. It would be nice if you could do that reorganization also on the English page, "aber es ist kein muss".
I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can't find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- Bilka (talk) - Admin 12:12, 1 September 2017 (UTC)
Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The Erweiterte Konfiguration is actually not covered right now. I don't know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.
I just translate the stuff 1:1, rearrange the sentence so it's readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β's since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- Hoeloe (talk) 13:30, 1 September 2017 (UTC)
Yeah, the advanced options just weren't added to that page yet because it hasn't really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn't too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don't put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- Bilka (talk) - Admin 15:16, 1 September 2017 (UTC)
Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- Hoeloe (talk) 12:43, 2 September 2017 (UTC)
I don't see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- Bilka (talk) - Admin 12:56, 2 September 2017 (UTC)
I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn't know the translation template does this job. I need to say I'm not very used to wikis in terms of templates programming and stuff. Also there is no guide which explains all this.
What do you think about my attempt of the english Wordlgenerator-page? I messed arround with the page again. The How it works part is now in Generation, Made no sence to me to seperate this. I also changed that Generation is the first section (we can still swap this afterwards). The Presets part now does directly attend the individual presets. Hoeloe (talk) 08:04, 4 September 2017 (UTC)
Such a (style) guide is currently WIP. Just another thing that is missing documentation :/
Looks good so far. However, I think putting the technical generation info first isn't a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- Bilka (talk) - Admin 12:44, 4 September 2017 (UTC)

About {{translation/ms}}

Will do... and now I know how that template works. SNN95 (talk) 11:14, 1 October 2017 (UTC)

Shipwreck

I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don't see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- Zippy (talk) 08:28, 26 January 2018 (UTC)