User talk:Bilka: Difference between revisions

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:Hey, that behaviuor is intentional and won't be changed unless you can give me a good reason. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 09:38, 28 May 2017 (UTC)
:Hey, that behaviuor is intentional and won't be changed unless you can give me a good reason. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - <span style="color:#FF0000">Admin</span> 09:38, 28 May 2017 (UTC)
::There is no difference between solid fuel generated from heavy oil, light oil or petroleum gas. It simply is 'solid fuel'. All icons in the game for solid fuel use [[File:Solid-fuel.png]] to indicate solid fuel (the product). Only the recipe icons ([[File:Solid-fuel-from-heavy-oil.png]], [[File:Solid-fuel-from-light-oil.png]] and [[File:Solid-fuel-from-petroleum-gas.png]]) are used to distinguish between the different ''recipes'' that ''result in the same product''. Just like oil refining has two [[File:Basic-oil-processing.png]] and [[File:Advanced-oil-processing.png]] to denote between the two recipes, both crafting recipes have the [[File:Crude-oil.png]] icon as an ingredient and and produce the [[File:Heavy-oil.png]], [[File:Light-oil.png]] and [[File:Petroleum-gas.png]] products. Just like the "fill light oil barrel" recipe has an icon ([[File:Fill light oil barrel.png]]) distinct from the product itself ([[File:Light oil barrel.png]]).
::Since the ''recipe'' section of items should show the ''input ingredients'' of this item, showing the recipe icons for the input ingredients instead of the icons for the ingredients itself is bad form, less coherent and shows lack of polishing.
::Besides, the game shows the regular item icon everywhere except in assembling machines (or the disabled crafting menu option), where distinction between different recipes is a requirement. All other cases shows the item icon.
::Convinced enough? :p --[[User:Xunie|Xunie]] ([[User talk:Xunie|talk]]) 20:21, 29 May 2017 (UTC)

Revision as of 20:21, 29 May 2017

Welcome to factorio! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! Mishka (talk) 13:07, 17 November 2016 (UTC)


Templates that might need CSS cleanup

--Longtomjr (talk) 11:37, 29 April 2017 (UTC)

Cleanup done

--Bilka (talk) 11:52, 29 April 2017 (UTC)

German Translation

Hi Bilka! Thank you for your help. I have a question about the translationtemplate. If there is missing a translation like the "crafting speed" on the right side of this page Assembling_machine_2/de, can I just add "| crafting speed = Herstellungsgeschwindigkeit" to the german template and it will work? Or is there even more intelligence behind it?

Not Bilka, but I can answer for him. Yes, it's a table of word = translation. The phrase on the left has to match the translated text exactly, otherwise it won't be used. --(Gangsir) (talk) - Admin 20:48, 2 May 2017 (UTC)
Hi again. I was just working on the translation and saw that the Template:TechNav is bad to translate with the Translationtemplates. The problem occures when translating "Armor: (crafting - 2 - ... )" and "Turrets: (Gun, Laser)" since in german the order of the words is not the same, the translation is absolutely rubish. Can you change it somehow? Thanks for youre help! Hoeloe (talk) 13:39, 3 May 2017 (UTC)
Hello again! I just saw that you are also translating into german, so I thought it would be nice if you could shortly read over my attempts of the new german mainpage. Thanks for your feedback! In the meantime I will just continue translating with the wanted pages list. Also I noticed since I am from switzerland I have one little problem translating. In switzerland we don't use the ß, so we just write "Strasse" instead of "Straße", but I know it from german literature. I will do my best to recognize the correct use of it, but maybe somebody needs to check it later? Greetings! Hoeloe (talk) 12:36, 5 May 2017 (UTC)

Re: Formatting and EquipNav

Thanks. --Zabshk (query) 17:40, 2 May 2017 (UTC)

Navigation box links

Hi Bilka! I found the misfunction on Navigation page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I'm going to change links. Please see the example. Is it OK to create pages Template:ProductionNav/ru, Template:CombatNav/ru and so on? --Snowball II (talk) 22:50, 11 May 2017 (UTC)
One more question. Is it OK to create pages with Russian names. For example Железная плита with redirection to Iron_plate/ru? --Snowball II (talk) 13:05, 12 May 2017 (UTC)

Hi again. I have not received any response so i create pages Factorio:Navigation/Logistics, Factorio:Navigation/Logistics/ru and change link on Template:ProductionNav. Don't you mind? --Snowball II (talk) 19:59, 15 May 2017 (UTC)
Hey there snowball. Not sure why Bilka didn't respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that's completely fine. --Gangsir (talk) - Admin 21:21, 15 May 2017 (UTC)

infobox shows recipe icon instead of item icon for 'solid fuel' as an ingredient?

As you can see here: https://wiki.factorio.com/Rocket_fuel/infobox ... The recipe icons File:Solid-fuel-from-heavy-oil.png, File:Solid-fuel-from-light-oil.png and File:Solid-fuel-from-petroleum-gas.png are used instead of the single File:Solid-fuel.png item icon. I don't know how to fix it myself so I'll just alert you here. --Xunie (talk) 22:05, 27 May 2017 (UTC)

Hey, that behaviuor is intentional and won't be changed unless you can give me a good reason. -- Bilka (talk) - Admin 09:38, 28 May 2017 (UTC)
There is no difference between solid fuel generated from heavy oil, light oil or petroleum gas. It simply is 'solid fuel'. All icons in the game for solid fuel use File:Solid-fuel.png to indicate solid fuel (the product). Only the recipe icons (File:Solid-fuel-from-heavy-oil.png, File:Solid-fuel-from-light-oil.png and File:Solid-fuel-from-petroleum-gas.png) are used to distinguish between the different recipes that result in the same product. Just like oil refining has two File:Basic-oil-processing.png and File:Advanced-oil-processing.png to denote between the two recipes, both crafting recipes have the File:Crude-oil.png icon as an ingredient and and produce the File:Heavy-oil.png, File:Light-oil.png and File:Petroleum-gas.png products. Just like the "fill light oil barrel" recipe has an icon (Fill light oil barrel.png) distinct from the product itself (Light oil barrel.png).
Since the recipe section of items should show the input ingredients of this item, showing the recipe icons for the input ingredients instead of the icons for the ingredients itself is bad form, less coherent and shows lack of polishing.
Besides, the game shows the regular item icon everywhere except in assembling machines (or the disabled crafting menu option), where distinction between different recipes is a requirement. All other cases shows the item icon.
Convinced enough? :p --Xunie (talk) 20:21, 29 May 2017 (UTC)