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翻訳途中のページ
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Taranlating page
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---


{{Languages}}
{{Languages}}
{{:Infobox:Construction robot}}


'''建設ロボット(Construction robots)'''は自動化された浮遊するロボットで、施設の建設や修理に利用されます。二種類のロボットの内の一つで、もう一つは[[logistic robot/ja|輸送ロボット]]です。これらのロボットは[[roboport/ja|ロボットステーション]]で供給される電力で動作します。
<!-- Fried biter 氏による翻訳を参考に -->
 
'''ベルト輸送システム(Belt transport system)'''は、アイテムを異なる場所の間で輸送するために[[player/ja|プレイヤー]]が最初に触れることとなるシステムです。
ベルト輸送システムは[[Railway/ja|列車]]、[[Logistic network/ja|物流ロボット]]と並んで、Factorioにおけるアイテム輸送システムを構成しています。
 
<!-- (訳注:0.16現在、"transport"は搬送ベルトについてのみ「搬送」と訳され、それ以外に於いては「輸送」と訳されている。以下では固有名詞以外は「輸送」に統一する) by Fried biter -->
 
<!-- 以降の翻訳は Fried biter 氏の方針に従うことにする by Zarath8128-->
 
搬送ベルトは特にアイテムの輸送に用いられ、エネルギーを使わずに稼働します。ベルトは他の動くエンティティ、例えば[[player/ja|プレイヤー]]、[[vehicle/ja|乗り物]]や[[enemies/ja|バイター]]とも干渉することが可能で、その動きを速めたり遅めたりすることができます。
 
== 概要 ==
[[File:Transport_belts_speed.gif|300px|thumb|top|3種類のベルトとその速さを表すアニメーション。上から順に、通常ベルト、高速ベルト、超高速ベルト。]]
ベルトには3つのティアが存在します。最初のティアの属するには[[transport belt/ja|搬送ベルト]]です。搬送ベルトは黄色いベルトで、最も遅いベルトですが、最も製造コストが安いベルトでもあります。次のティアに属するのは
[[fast transport belt/ja|高速搬送ベルト]]です。赤いベルトで、通常の搬送ベルトよりも2倍高速です。最後のティアに属するのは[[express transport belt/ja|超高速搬送ベルト]]です。これは青いベルトで、搬送ベルトの3倍、ないし高速搬送ベルトの1.5倍高速です。<br>
{| class="wikitable"
! [[Transport belts/ja|搬送ベルト]] !!  [[Underground belts/ja|地下搬送ベルト]] !!  [[Splitters/ja|分配機]] !! 最大スループット <br>(個/[[Time#Seconds/ja|秒]]) !! 必要研究
|-
| {{Imagelink|Transport belt|Transport belt/ja|搬送ベルト}}
| {{Imagelink|Underground belt|Underground belt/ja|地下搬送ベルト}}
| {{Imagelink|Splitter|Splitter/ja|分配器}}
| 15
| [[Logistics (research)/ja|物流学1]]<sup>1</sup>
|-
| {{Imagelink|Fast transport belt|Fast transport belt/ja|高速搬送ベルト}}
| {{Imagelink|Fast underground belt|Fast underground belt/ja|高速地下搬送ベルト}}
| {{Imagelink|Fast splitter|Fast splitter/ja|高速分配器}}
| 30
| [[Logistics 2 (research)/ja|物流学2]]
|-
| {{Imagelink|Express transport belt|Express transport belt/ja|超高速搬送ベルト}}
| {{Imagelink|Express underground belt|Express underground belt/ja|超高速地下搬送ベルト}}
| {{Imagelink|Express splitter|Express splitter/ja|超高速分配器}}
| 45
| [[Logistics 3 (research)/ja|物流学3]]
|-
|}
 
<sup>(1)</sup> 地下搬送ベルトと分配器のみ。搬送ベルトはゲーム開始時から利用可能。
 
ティアに関係なく、アイテムで一杯になったベルトは8つのアイテムを保持できます。詳細は[https://factorio.com/blog/post/fff-276 Friday Facts #276 - Belt item spacing]参照。
{{clear}}
 
== Belt mechanics ==
 
=== Merging and un-merging belts ===
 
Belts of all tiers have 2 lanes for items to ride on. This allows for either a double flow of one material, or to transport two different materials on the same belt. Mixed belts can be beneficial for
smelting ore, or producing items with many different ingredients such as [[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since an underground belt will block half of the belt.
 
[[File:Transport_belts_2_lanes.gif|top]]&nbsp;&nbsp;&nbsp;[[File:Transport_belts_unmerge.gif|top]]
 
Commonly, merging and un-merging is done by using a [[splitter]]. The trick in the second gif is better described in the '''[[Belt_transport_system#Separating_belt_lanes|Underground Belt]]''' section.
 
=== Lane balance ===
 
Due to how items are placed onto belts by [[inserters]], their lanes can sometimes become unbalanced. In order to
maintain throughput, balancing the lanes may be necessary. The gifs below show two ways how to do this. The former only works if only one lane is in use initially. For further explanation of the mechanics, see [[Balancer mechanics#Lane_balancers|lane balancers]].
 
[[File:Transport_belts_balance1.gif|top]]&nbsp;&nbsp;&nbsp;[[File:Transport_belts_balance2.gif|top]]
 
=== Belt throughput ===
[[File:Stack inserters fill express belt.gif|frame|230px|right|4 [[stack inserter]]s can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.]]
Maximizing the throughput means ensuring that as many items as possible are transported. Therefore some definitions need to
be introduced:
 
; Speed
: How fast a belt moves in tiles per second. This is 1.875, 3.75 and 5.625 for basic, fast and express belts.
; Density
: How tight are the items put onto the belts; each straight belt piece can hold exactly 8 items.
; Throughput
: This is speed × density. It describes how many items pass by at a given time.
 
So, there are three opportunities to enhance the throughput:
 
; More density
:Sometimes items have small gaps in between each other that aren't big enough for other items to fit in. However, mining drills, inserters, and belt sideloading can still force an item into these gaps, temporarily squashing the items on the belt. The squashed gap is extended to normal size once the front of the belt starts to move again.
; More speed
:If the belts in the factory are already at maximum density, their speed can still be upgraded with better belts.  Finding the bottleneck is the first thing that needs to be done, usually it can be discovered quite easily. There will be a part of the belt where the items don't move quickly (or at all) or stop at maximum density and suddenly they come to a point where this 'stop and go' effect releases itself, the bottleneck has been found. In most cases, this will be the place where belt optimization is needed.
; More belts
:Adding additional parallel belts can also increase the throughput. Simply place more belts carrying the item that needs throughput.
 
=== Belt tricks ===
 
Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement speed of the [[player]] accordingly to the belts speed. That is why building a belt towards your [[defense]]s can be beneficial.
 
However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be moved. This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more turrets can attack a single spitter at once.
 
Another useful usage is [[car]]s on transport belts. Cars have an inventory and can be filled by [[inserters]]. So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and makes inserters more effective.
 
== Splitters ==
 
[[Splitters]] are another form of item manipulation. Splitters are a 2×1 entity that splits incoming items on belts
from up to two input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance
multiple belts.
 
=== Mechanics ===
 
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.
 
* Splitters have two input belts and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs. If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.
* Splitters can also merge belts, taking two inputs and one output.
* Splitters preserve the lanes of the items, by moving through the splitter an item on the right lane will not be moved to the left lane, and vice versa.
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.
 
The speed of the splitter is the same as its relevant type of belt, so in order to properly join/split belts, the splitter must be the same speed as the incoming belts. Otherwise the splitter will become a bottleneck.


== 機能 ==
==== Priority ====
For both the input and output side of the splitter it is possible to set the priority to either left or right.


建設ロボットには次のような機能があります:
A splitter where the input priority has been set will first try to consume the specified input side, and will only
consume the other input once there is a gap on the prioritized input belt.


* ダメージを受けた施設の修理([[repair pack/ja|リペアキット]]を使用します)。
Similarly a splitter where the output priority has been set will try to redirect all incoming items
* 破壊された施設を新しい施設と置き換えます([[Logistic_network/ja|物流ネットワーク]]の中に交換用のアイテムがある必要があります)。
to the specified output, and will only output on the other output once the specified output is full.
* [[deconstruction planner/ja|解体プランナー]]で指定された施設や岩、木などを解体する。解体された施設等は物流ネットワークを通じて貯蔵チェストに運び込まれる。[[raw fish/ja|生魚]]も同様に回収出来る。
* They add entities marked wih at [[blueprint/ja|ブループリント]] or placed as [[ghost/ja|ゴースト]]s as long as these entities are available.  Entities are fetched from the closest logistic chest.
* They can carry and build up to four [[tile]]s at once, depending on the researched [[worker robot cargo size (research)|worker robot cargo size]].


Construction robots are priority targets of [[enemies]], meaning Biters/spitters will engage them even if there are [[pollution]]-producing buildings around. Construction robots have no means of defending themselves and do not run when they encounter enemies. Because they often operate at the "front", they are in high danger to be destroyed. Despite being a floating entity, ground units using melee are still capable of destroying them.
==== Filter ====
If a specific item is set in the splitter's filter slot, the slider for the output priority will
be used for the filter instead. All items of the set type will be redirected to that specific output
and all other items are directed to the other output. The input priority can be set independently of the filter.


Researching [[Worker robot cargo size (research)|more cargo]] or [[Worker robot speed (research)|more speed]] for the logistic bots are also valid for the construction robots.
=== Balancing ===


== Achievements ==
{{Main|Balancer mechanics}}
{{Achievement|automated-cleanup}}
{{Achievement|automated-construction}}
{{Achievement|you-are-doing-it-right}}


== 変更履歴 ==
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.


{{history|0.17.75|
=== Manipulating belt lanes ===
* Construction robots will attempt to batch build tiles.}}
<gallery mode="slideshow">
File:Swap_belt_lanes.png|Swapping lanes on a belt with a different item per belt lane.
File:Splitter_seperate_belt_lanes.png|Separating lanes with different items on them.
</gallery>


{{history|0.17.0|
== [[Circuit network]] ==
* Construction robots can blow up cliffs.
* Landfill can be built by construction robots and be included in blueprints.}}


{{history|0.15.0|
[[File:transport_belt_circuits.png|thumb|200px|Two belts connected to a [[constant combinator]].]][[Red wire|Red]] or [[green wire]]s can be connected to segments of transport belts to use them as part of a circuit. Belts connected to the circuit network will appear with a yellow cage above them, with a moving red scanner within it. When a belt is connected to a circuit, a GUI can be accessed from the connected belt for settings on how the belt will be used for a circuit; there are two modes of operation that can be used:
* Fish can be collected by construction robots.}}


{{history|0.12.4|
'''Enable/disable''' - A circuit condition dictates whether or not the belt will allow items through.<br />
* Construction robots when used by the player will take primarily from the player's inventory, then the hotbar.
'''Read belt contents''' - If enabled, the contents on the belt will be read.
* Construction robots will check if their target is still in the network area when they return to personal roboport for charging.
}}


{{history|0.12.0|
The belt's GUI will also have a "content read mode" setting, which can be set to either '''pulse''' or '''hold'''. '''Pulse''' will read the belt's contents for only one [[Time|tick]], while '''hold''' will read the belt's contents continuously on every tick.
* Construction robots can now be used by the player via a [[personal roboport]] embedded into a type of modular armor.}}


{{history|0.11.17|
[[File:transport_belt_circuit_gui.png|thumb|right|Transport belt GUI.|130px]]
* AI of the construction robots improved.}}


{{history|0.10.2|
<gallery mode="slideshow">
* Construction robots take as many [[repair pack]]s as they can when going to repair.}}
File:transport_belt_circuit_example1.gif|A small example of a transport belt circuit reading belt contents to trigger two lamps.
File:transport_belt_circuit_example2.gif|[[Fast inserter]]s are activated by the [[arithmetic combinator]]s' setup; when a specific item enters a belt segment that's connected to the circuit network, the inserters place the same item on another belt.
</gallery>
{{clear}}


{{history|0.10.0|
== Underground belts ==
* Construction robots no longer die of lack of electricity, they just slow down to 20% of their normal speed.}}


{{history|0.9.0|
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].
* The [[deconstruction planner]] can be used to order bots to destroy buildings/trees.}}


{{history|0.8.6|
* Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)
* Robots can rebuild [[land mine]]s.}}
* Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won't be mixed.
* For the connection only the endpoints (entry-side and exit-side) are relevant.
* The maximum distance underground is 8 [[Map_structure#Tile|tiles]] with [[express underground belt]]s.
* An underground belt pair that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.


{{history|0.8.1|
=== Separating belt lanes ===
* Construction robots now use the durability of the [[repair pack]]s when using them.}}
<gallery mode="slideshow">
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.


{{history|0.8.0|
</gallery>
* Introduced}}


== 関連項目 ==
== See also ==
* [[Robots/ja|ロボット]]
* [[Splitters]]
* [[Logistic robot]]
* [[Transport belts]]
* [[Repair pack]]
* [[Underground belts]]


{{LogisticsNav}}
{{C|Belt transport system}}
{{C|Logistic network}}

Revision as of 10:04, 21 May 2020

翻訳途中のページ Taranlating page

---


ベルト輸送システム(Belt transport system)は、アイテムを異なる場所の間で輸送するためにプレイヤーが最初に触れることとなるシステムです。 ベルト輸送システムは列車物流ロボットと並んで、Factorioにおけるアイテム輸送システムを構成しています。


搬送ベルトは特にアイテムの輸送に用いられ、エネルギーを使わずに稼働します。ベルトは他の動くエンティティ、例えばプレイヤー乗り物バイターとも干渉することが可能で、その動きを速めたり遅めたりすることができます。

概要

3種類のベルトとその速さを表すアニメーション。上から順に、通常ベルト、高速ベルト、超高速ベルト。

ベルトには3つのティアが存在します。最初のティアの属するには搬送ベルトです。搬送ベルトは黄色いベルトで、最も遅いベルトですが、最も製造コストが安いベルトでもあります。次のティアに属するのは 高速搬送ベルトです。赤いベルトで、通常の搬送ベルトよりも2倍高速です。最後のティアに属するのは超高速搬送ベルトです。これは青いベルトで、搬送ベルトの3倍、ないし高速搬送ベルトの1.5倍高速です。

搬送ベルト 地下搬送ベルト 分配機 最大スループット
(個/)
必要研究
Transport belt.png
搬送ベルト
Underground belt.png
地下搬送ベルト
Splitter.png
分配器
15 物流学11
Fast transport belt.png
高速搬送ベルト
Fast underground belt.png
高速地下搬送ベルト
Fast splitter.png
高速分配器
30 物流学2
Express transport belt.png
超高速搬送ベルト
Express underground belt.png
超高速地下搬送ベルト
Express splitter.png
超高速分配器
45 物流学3

(1) 地下搬送ベルトと分配器のみ。搬送ベルトはゲーム開始時から利用可能。

ティアに関係なく、アイテムで一杯になったベルトは8つのアイテムを保持できます。詳細はFriday Facts #276 - Belt item spacing参照。

Belt mechanics

Merging and un-merging belts

Belts of all tiers have 2 lanes for items to ride on. This allows for either a double flow of one material, or to transport two different materials on the same belt. Mixed belts can be beneficial for smelting ore, or producing items with many different ingredients such as Utility science pack. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since an underground belt will block half of the belt.

Transport belts 2 lanes.gif   Transport belts unmerge.gif

Commonly, merging and un-merging is done by using a splitter. The trick in the second gif is better described in the Underground Belt section.

Lane balance

Due to how items are placed onto belts by inserters, their lanes can sometimes become unbalanced. In order to maintain throughput, balancing the lanes may be necessary. The gifs below show two ways how to do this. The former only works if only one lane is in use initially. For further explanation of the mechanics, see lane balancers.

Transport belts balance1.gif   Transport belts balance2.gif

Belt throughput

4 stack inserters can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.

Maximizing the throughput means ensuring that as many items as possible are transported. Therefore some definitions need to be introduced:

Speed
How fast a belt moves in tiles per second. This is 1.875, 3.75 and 5.625 for basic, fast and express belts.
Density
How tight are the items put onto the belts; each straight belt piece can hold exactly 8 items.
Throughput
This is speed × density. It describes how many items pass by at a given time.

So, there are three opportunities to enhance the throughput:

More density
Sometimes items have small gaps in between each other that aren't big enough for other items to fit in. However, mining drills, inserters, and belt sideloading can still force an item into these gaps, temporarily squashing the items on the belt. The squashed gap is extended to normal size once the front of the belt starts to move again.
More speed
If the belts in the factory are already at maximum density, their speed can still be upgraded with better belts. Finding the bottleneck is the first thing that needs to be done, usually it can be discovered quite easily. There will be a part of the belt where the items don't move quickly (or at all) or stop at maximum density and suddenly they come to a point where this 'stop and go' effect releases itself, the bottleneck has been found. In most cases, this will be the place where belt optimization is needed.
More belts
Adding additional parallel belts can also increase the throughput. Simply place more belts carrying the item that needs throughput.

Belt tricks

Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement speed of the player accordingly to the belts speed. That is why building a belt towards your defenses can be beneficial.

However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be moved. This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more turrets can attack a single spitter at once.

Another useful usage is cars on transport belts. Cars have an inventory and can be filled by inserters. So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and makes inserters more effective.

Splitters

Splitters are another form of item manipulation. Splitters are a 2×1 entity that splits incoming items on belts from up to two input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance multiple belts.

Mechanics

The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.

  • Splitters have two input belts and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs. If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.
  • Splitters can also merge belts, taking two inputs and one output.
  • Splitters preserve the lanes of the items, by moving through the splitter an item on the right lane will not be moved to the left lane, and vice versa.
  • Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.
  • One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.

The speed of the splitter is the same as its relevant type of belt, so in order to properly join/split belts, the splitter must be the same speed as the incoming belts. Otherwise the splitter will become a bottleneck.

Priority

For both the input and output side of the splitter it is possible to set the priority to either left or right.

A splitter where the input priority has been set will first try to consume the specified input side, and will only consume the other input once there is a gap on the prioritized input belt.

Similarly a splitter where the output priority has been set will try to redirect all incoming items to the specified output, and will only output on the other output once the specified output is full.

Filter

If a specific item is set in the splitter's filter slot, the slider for the output priority will be used for the filter instead. All items of the set type will be redirected to that specific output and all other items are directed to the other output. The input priority can be set independently of the filter.

Balancing

Main article: Balancer mechanics

Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.

Manipulating belt lanes

Circuit network

Two belts connected to a constant combinator.

Red or green wires can be connected to segments of transport belts to use them as part of a circuit. Belts connected to the circuit network will appear with a yellow cage above them, with a moving red scanner within it. When a belt is connected to a circuit, a GUI can be accessed from the connected belt for settings on how the belt will be used for a circuit; there are two modes of operation that can be used:

Enable/disable - A circuit condition dictates whether or not the belt will allow items through.
Read belt contents - If enabled, the contents on the belt will be read.

The belt's GUI will also have a "content read mode" setting, which can be set to either pulse or hold. Pulse will read the belt's contents for only one tick, while hold will read the belt's contents continuously on every tick.

Transport belt GUI.

Underground belts

Underground belts can be used to cross different flows of items without interfering. They move items like a normal belt.

  • Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)
  • Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won't be mixed.
  • For the connection only the endpoints (entry-side and exit-side) are relevant.
  • The maximum distance underground is 8 tiles with express underground belts.
  • An underground belt pair that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.
  • The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.

Separating belt lanes

See also