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m ([WIP] Copied Solar panel from special:PermanentLink/157411 to translate)
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{{Languages}}
{{languages}}
{{:Infobox:Car}}
{{:Infobox:Solar panel}}


[[File:car-anim.gif|thumb|256px/ja|]]
'''Solar panel'''s are an unlimited source of free energy that produce no pollution. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. This means one solar panel produces an average of 42 kW over one day and night cycle.
[[File:carcolor.png|thumb|right|200px|In multiplayer, the car matches the color of the player inside./ja|]]


'''自動車(Car)'''は、プレイヤーがもっとも早期に利用可能な代替輸送手段。燃料が必要では有るが、車を運転すれば走るより高速にエリアを探索したり[[Enemies/ja#Biters|バイター]]を打ち負かしたりできる。自動車には[[submachine gun/ja|サブマシンガン]]より2タイル遠くまで射撃できる車載マシンガン、ストレージ80スロットに体力450が備わっている。これにより、敵の小さな群れへ一撃離脱する戦法が取れる。
[[File:Solar-Panel-0.9.8.png|thumb|350px|8 Solar Panels]]


自動車はオブジェクトと衝突しうる。自動車もぶつかったオブジェクトもダメージを受けうる。ダメージは自動車の速度と目標物の体力に依存し、小型バイターや木との激突は安全だが大型バイターや[[Stone wall/ja|]]と激突すれば自動車やその中身はたやすく破壊される。
[[File:SolarPanelSetUp.png|350px|thumb|A space-efficient solar panel setup.]]


== 実績 ==
== Energy management ==
{{Achievement|steamrolled}}
{{Achievement|run-forrest-run}}


== 自動車をストレージとして使う ==
As already stated, solar panels produce energy only during the day, but you are likely to want your factory running at night as well.  
自動車は大量のアイテムを貯蔵でき、[[transport belt/ja|搬送ベルト]]に沿って移動し[[inserter/ja|インサータ]]と連携できる。この特性から、自動車は大きいチェストやさらには[http://www.factorioforums.com/forum/viewtopic.php?f=8&t=8805 小型の鉄道として]用いられうる。


== 操作 ==
[[Accumulator]]s can be charged up with solar panels during the day to power the base at night. [https://youtu.be/FXzKoKGtaVU This video] shows a way to lay out Accumulators and Solar Panels in a space-efficient way.
{{Main|Keyboard bindings}}


自動車の速度と逆向きの加速はブレーキとなる。加速を押しっぱなしにしてもブレーキの前では効果がない。自動車が高速であればあるほど、制動距離も長くなる。
[[Accumulator]]s are not the only way to work with solar energy. Sometimes it is more economical to just avoid consuming energy at night. For example, if you power a bunch of [[Electric mining drill]]s and [[Electric furnace]]s to produce [[Iron plate|iron]] and [[copper plate]]s, you could build more drills and furnaces than you actually need, and store the excess metal production during the day. At night you can shut down the drills and furnaces, and let your factory run with the stored plates. Instead of storing energy, you would be storing what the energy is used for. The easiest way to achieve this is by connecting all your extractors and furnaces to an electric network with exactly enough solar panels to make them work during the day, and keeping this network away from your factory's main electric network.


{| class="wikitable"
== Notes ==
|-
!行動 !! 乗り物に乗っていない場合 !! デフォルトキー設定
|-
|Enter/exit vehicle(乗降) || Enter/Leave vehicle || Return (Enterやcarriage returnとも)
|-
|Accelerate forward(前に加速) || Move up || W key
|-
|Accelerate backwards(後ろに加速) || Move down || S key
|-
|Steer right(右折) || Move right || D key
|-
|Steer left(左折) || Move left || A key
|-
|}


<!-- History section skipped -->
* It takes 23.8 solar panels to operate 1MW of factory '''and''' charge enough accumulators to sustain that 1MW through the night


== 関連項目 ==
== Achievements ==
* [[Railway/ja|鉄道]]
{{Achievement|solaris}}
{{Achievement|steam-all-the-way}}


{{BurnerNav}}
== History ==
{{LogisticsNav}}
{{history|0.13.2|
{{C|Transport}}
* Changed tech requirement from Adv. Electronics to Electronics.}}
 
{{history|0.12.11|
* Energy of the solar panel is now fractioned between all the networks it's connected to.}}
 
{{history|0.12.0|
* Massive optimisations to solar panel logic.}}
 
{{history|0.11.0|
* Significantly slowed crafting speed to 10 secs from 0.5 sec.}}
 
{{history|0.7.1|
* Made solar panels pre-science pack 3.}}
 
{{history|0.5.0|
* Unplugged icon shown when not connected to any power transfer device.}}
 
{{history|0.3.0|
* New solar panel graphics.}}
 
{{history|0.2.1|
* Priority of power consumption changed to consume from solar panel first.}}
 
{{history|0.1.0|
* Introduced}}
 
== See also ==
* [[Electric system]]
* [[Accumulator]]
* [[Power_production#Optimal_ratio|Calculating the optimal ratio of accumulators to solar panels]]
* A [https://forums.factorio.com/viewtopic.php?f=5&t=9314 Solar Power Excel sheet]
* [https://forums.factorio.com/viewtopic.php?f=8&t=8949 (Forum topic) The way I solar]
* [[Game-day]]
 
{{ProductionNav}}
{{C|Energy}}

Revision as of 06:54, 17 March 2018

Fried biter/workspace2

Solar panel entity.png

Recipe

Time.png
10
+
Copper plate.png
5
+
Electronic circuit.png
15
+
Steel plate.png
5

Total raw

Time.png
28.75
+
Copper plate.png
27.5
+
Iron plate.png
15
+
Steel plate.png
5

Recipe

Time.png
10
+
Copper plate.png
5
+
Electronic circuit.png
15
+
Steel plate.png
5

Total raw

Time.png
47.5
+
Copper plate.png
65
+
Iron plate.png
30
+
Steel plate.png
5

Map color

Health

200

Stack size

50

Dimensions

3×3

Power output

60 kW (full daylight)
42 kW (average)
17.5 MJ per day

Mining time

0.1

Prototype type

solar-panel

Internal name

solar-panel

Required technologies

Solar energy (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Satellite.png
Portable solar panel.png

Solar panels are an unlimited source of free energy that produce no pollution. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. This means one solar panel produces an average of 42 kW over one day and night cycle.

File:SolarPanelSetUp.png
A space-efficient solar panel setup.

Energy management

As already stated, solar panels produce energy only during the day, but you are likely to want your factory running at night as well.

Accumulators can be charged up with solar panels during the day to power the base at night. This video shows a way to lay out Accumulators and Solar Panels in a space-efficient way.

Accumulators are not the only way to work with solar energy. Sometimes it is more economical to just avoid consuming energy at night. For example, if you power a bunch of Electric mining drills and Electric furnaces to produce iron and copper plates, you could build more drills and furnaces than you actually need, and store the excess metal production during the day. At night you can shut down the drills and furnaces, and let your factory run with the stored plates. Instead of storing energy, you would be storing what the energy is used for. The easiest way to achieve this is by connecting all your extractors and furnaces to an electric network with exactly enough solar panels to make them work during the day, and keeping this network away from your factory's main electric network.

Notes

  • It takes 23.8 solar panels to operate 1MW of factory and charge enough accumulators to sustain that 1MW through the night

Achievements

Solaris-achievement.png Solaris

Produce more than 10 GJ per hour using only solar panels.

Steam-all-the-way-achievement.png Steam all the way

Win the game without building any solar panels.

History

  • 0.13.2:
    • Changed tech requirement from Adv. Electronics to Electronics.
  • 0.12.11:
    • Energy of the solar panel is now fractioned between all the networks it's connected to.
  • 0.12.0:
    • Massive optimisations to solar panel logic.
  • 0.11.0:
    • Significantly slowed crafting speed to 10 secs from 0.5 sec.
  • 0.7.1:
    • Made solar panels pre-science pack 3.
  • 0.5.0:
    • Unplugged icon shown when not connected to any power transfer device.
  • 0.3.0:
    • New solar panel graphics.
  • 0.2.1:
    • Priority of power consumption changed to consume from solar panel first.

See also