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(2) 物流ネットワークは、[[red wire/ja|レッドケーブル]]や[[green wire/ja|グリーンケーブル]]で[[Circuit network/ja|回路ネットワーク]]とも接続可能。
(2) 物流ネットワークは、[[red wire/ja|レッドケーブル]]や[[green wire/ja|グリーンケーブル]]で[[Circuit network/ja|回路ネットワーク]]とも接続可能。
== Usage ==
== 利用 ==
To start with, just use passive provider- and requester chests. Place the passive provider chests at the output [[inserters]] of [[assembling machine]]s and requester chests at the input (let them request the needed items). Place a [[roboport]], which covers these chests with the inner orange area. Place some logistic bots in the roboport. The robots will fly out of the top hatch and will begin to work. You can now limit the number of produced item with the [[Stack#Stack limitation|stack limitation]]-feature.
まず最初は、パッシブ供給チェストと要求チェストから始めよう。パッシブ供給チェストを[[assembling machine/ja|組立機]][[inserters/ja|インサータ]]による出力先に設置し、要求チェストを入力側に設置する(必要なアイテムを要求できるようにする)[[roboport/ja|ロボットステーション]]を設置し、これらのチェストがオレンジ色の領域の内側に入るようにする。ロボットステーションに何体か物流ロボを入れる。するとロボットはハッチ上部から飛び立ち、仕事を始める。[[Stack/ja#Stack limitation|スタック制限]]機能を用いれば、生産されるアイテムの数を制限できる。
The logistic network is makes it possible to create complex items in a relatively small factory area, but its throughput is limited by how many robot charge points (roboports) exist in the network.
[[File:Roboport_network_gui.png|thumb|right|200px|Supply area 50x50 tiles (orange); Construction area 110x110 tiles (green)]]
[[File:Roboport_network_gui.png|thumb|right|200px|供給エリア(Supply area)は50x50マス(オレンジ)。建設エリア(Construction area)は110x110マス()]]
The basic thing needed for item transportation is [[roboport]]s. The roboport shows the orange logistic coverage and the green construction coverage when held in the cursor or hovered after placing.
* The orange zone is the logistic network coverage. This is also the maximum distance for connecting two roboports.
* オレンジの領域は物流ネットワークの区域。同時に、2つのロボットステーションが接続できる最大距離でもある。
* The green zone is the construction area.
* 緑の領域は建設エリア。
:''For more info on the specifics of how [[roboport]]s work, check the page dedicated to them.''
=== Expanding the logistic zone ===
=== 物流領域の拡大 ===
There can be many separate logistic networks. Two roboports are in the same network only if they are connected, so if their logistic areas are touching. Visually this is represented by a dashed yellow line connecting them.
To prevent roboports from linking, the player needs to build them far enough away from each other so that the orange zones don't touch.
Bots do not fly migrate from one network to another, unless their home network is destroyed in some way, for example when all roboports are removed or out of power.
=== Losing bots ===
=== ロボ喪失 ===
Logistics robots are a priority target of biters, and the [[enemies]] will prioritize attacking them over many objects in the vicinity of the robots.
Bots are not destroyed when running out of energy, but will be reduced to 20% of their speed, which allows them to slowly fly to the next recharge point.
Robots may run out of charge on longer journeys. When the charging-queue for the bots gets too long, the bots (and their loads) will slow down. Generally, a roboport can charge between 50 and 70 bots per min, 4 at a time, but are not very efficient at charging large queues of bots and can quickly become overworked. Place more roboports near the first one to share the load.
=== Negative numbers ===
=== 負の数 ===
It is possible to notice negative numbers on the 'Logistic Network'-Screen when looking at network storage or opening the logistic networks GUI the with {{Keybinding|L}}.
The logistic network numbers report items in provider and storage chests, ''minus the amount of items scheduled to be picked up by robots.'' When negative numbers are shown, it means that more items are being requested than are available in the network. There is a deficit. This can be a problem, or intended, depending on the player's choice. The negative value is just to explain why items aren't being delivered. For example, a deficit of 20 iron plates would look like this:
{{icon|iron plate|-20}}
{{icon|iron plate|-20}}
=== Receiving more items than requested ===
=== 要求したより多くのアイテムを受け取る ===
The delivered number of items in the requester chest can be higher than requested. This depends on the researched [[Worker robot cargo size (research)|Worker robot cargo size]]-bonus, since bots will always take as much as they can carry if an unlimited amount is available.
要求チェストにおけるアイテムの配送数は要求した数より多くなりうる。いくらでも利用可能な場合、ロボは常に持てるだけの数を持っていこうとするから、研究済みの[[Worker robot cargo size (research)/ja|ロボット容量]]ボーナスによってはこれがおこる。
== Priorities of robots ==
== Priorities of robots ==

Revision as of 09:32, 19 November 2018

作業場/workspace 日本語話者の方、マサカリ投げてくださると助かります

このgifは、列車駅でロボットが積み下ろしする様子である。列車が運んできたアイテムはアクティブ供給チェストに詰め込まれ、その後ベルトに載せられるため要求チェストへと移動される。 物流ロボットは、短距離間で超高スループットを出せるため、列車駅で用いるのに理想的。

物流ネットワーク(Logistic network)は、複数種の物流チェストと、1つ以上のロボットステーション範囲内に存在する物流ロボットから構成される。





Entity Description
Logistic robot.png
Active provider chest.png
物流チェスト: 収めたアイテムを物流ネットワークにプッシュ(push)する。2
Passive provider chest.png
物流チェスト: 収めたアイテムは物流ネットワークから要求可能になる。2
Storage chest.png
物流チェスト: 現在要求されていないアイテムが貯蔵される。一種類のみを貯蔵するようフィルタできる。貯蔵しているアイテムは物流ネットワークから利用可能。2
Requester chest.png
物流チェスト: 設定された量に達するかチェストが満杯になるまで、物流ロボットによって充たされる。複数種の異なるアイテムを要求できる。2
Buffer chest.png
物流チェスト: 要求チェストとしてもパッシブ供給チェストとしても機能する。2

(1) デフォルト容量はロボットごとに1。ロボットストレージ拡張を研究することで増加する。

(2) 物流ネットワークは、レッドケーブルグリーンケーブル回路ネットワークとも接続可能。




供給エリア(Supply area)は50x50マス(オレンジ)。建設エリア(Construction area)は110x110マス(緑)


  • オレンジの領域は物流ネットワークの区域。同時に、2つのロボットステーションが接続できる最大距離でもある。
  • 緑の領域は建設エリア。


複数の独立した物流ネットワークが存在しうる。2つのロボットステーションは、接続されているときのみ、つまりそれらの物流エリアが触れ合っているときのみ同じネットワークとなる。視覚的には、黄色い破線でつながって表現される。 ロボットステーションがリンクしないようにするには、お互い十分遠くに設置してオレンジの領域が触れ合わないようにしなければならない。









Iron plate.png



Priorities of robots

This overview reflects the priorities in which order the chests are filled/emptied.

Logistic robots on the logistic network look for orders by the chests in this order:

  • A requested item is first looked up in the player's trash slots, then in active provider chests, then in buffer chests (only for character logistic slot requests), then in the storage chests, then the passive provider chests. So, the active provider chests are emptied first, then the buffer chests, then the storage chests, then the passive provider chests.
  • Requests are assigned first for player logistics, then for requester chests, then for buffer chests.
Source Priority
Character logistic trash slots (research).png
Active provider chest.png
Storage chest.png
Buffer chest.png
Passive provider chest.png
Target Priority
Character logistic slots (research).png
Requester chest.png
Buffer chest.png

(1) Player Logistic Slots Only

Storage chests will be filled with items from active provider chests, from robots that have had their orders cancelled while they were carrying items, and from the player's logistic trash slots.

  • To place items into storage chests, the bots search for a storage chest which has its filter set to the item type, then for one that already stores items of the same type. If that can't be found, they choose the first storage chest with a free slot from the list, which is sorted by the order they were built in. [1] This is to avoid having storage chests with different items inside, allowing greater organisation.


When looking to pick up requested items from multiple chests of equal priority, bots will always choose the closest one. [2] This is however only true when an item is being requested, not when an item is sent away. [3] In the case of items being sent into the logistics network distance does not matter, and the rules laid out above matter instead.


You-have-got-a-package-achievement.png You've got a package

Supply the player by logistic robot.

Delivery-service-achievement.png Delivery service

Supply the player with 10k items delivered by logistic robots.

Logistic-network-embargo-achievement.png Logistic network embargo

Win the game without building any active provider, buffer or requester chests.

See also