User:Arphox/Team production: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 39: Line 39:
* Two "technical" sections (one on top/middle and one on bottom/middle) those:
* Two "technical" sections (one on top/middle and one on bottom/middle) those:
** are used to complete production-based tasks
** are used to complete production-based tasks
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]])
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]
** provide unlimited [[Electric system|electricity]]
** provide unlimited [[Electric system|electricity]]
* Decorations:
* Decorations:
** 3 [[Small shipwreck]]s right to the bottom technical section
** 3 [[Small shipwreck]]s right to the bottom technical section
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make)
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)

Revision as of 18:11, 22 February 2020

Team production is an official Scenario mode where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or Multiplayer mode.

Creation

The scenario can be found at the new game creation screen (to reach it, navigate Main menu / Single player / New game or Main menu / Multiplayer / Host new game).

When the Play button is pressed, the game starts immediately.

Preparation

Preparation phase

Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the Join spectators button at the top left corner of the screen. When the initial timer is up, the first round starts.

Rounds

There are a total of 5 rounds, and each round is usually more complex than the previous one. (Is this correct?)

In each round, all participants:

  • get a reset map,
  • have to complete a randomly selected task (all participants have the same task),
  • receive a starter pack of items (in their inventory) and may get an Armor with equipments (e.g. Personal roboport).

Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.

After the last round, what happens?

Tasks

A task can be either production or research (NOTE: I did not meet the latter, yet) and can vary in requested amount and complexity.

Map

At the beginning of each round, all players gets a small map a size of 90x90.

The map contains the followings:

  • Minable resources:
  • Two "technical" sections (one on top/middle and one on bottom/middle) those:
  • Decorations:
    • 3 Small shipwrecks right to the bottom technical section
    • 1 empty Large shipwreck with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)