User:Arphox/Team production: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (fixed link)
 
(21 intermediate revisions by one other user not shown)
Line 6: Line 6:
When the Play button is pressed, the game starts immediately.
When the Play button is pressed, the game starts immediately.


== Preparation ==
== Preparation phase ==
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]
[[File:Team_production_preparation.png|thumb|right|Preparation phase]]


Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts.
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.
 
When the initial timer is up, the first round starts.


== Rounds ==
== Rounds ==
Line 21: Line 23:
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.


After the last round, <span style="color:#ffff00">what happens?</span>
After the last round, another "5 round batch" begins, so the scenario will basically never end.


== Tasks ==
== Tasks ==
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity.
[[File:Team_production_task_example_1.png|thumb|200px|right|A possible task of Round 1]]
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity. Production tasks can be completed by getting the required items into one of the '''Red chest'''s in one of the technical areas.


== Map ==
== Maps ==
[[File:Team_production_grassy_map_bottom_technical_area.png|thumb|300px|right|Bottom technical area of the grassy map, with [[Plastic bar]] income]]
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''.
[[File:Team_production_map.png|400px|top|Grassy map]]&nbsp;&nbsp;&nbsp;[[File:Team_production_map_desert.png|400px|top|Desert map]]


At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert).
Both maps contain the followings:
* Two "technical" areas (one on top/middle and one on bottom/middle) those:
** are used to complete production-based tasks
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]]
** provide unlimited [[Electric system|electricity]]
* some [[Fish]]


=== Comparison of maps ===
=== Comparison of maps ===
<gallery heights=500px widths=500px>
File:Team_production_map_grassy.png|Grassy map
File:Team_production_map_desert.png|Desert map
</gallery>
{| class="wikitable"
{| class="wikitable"
!  
!  
Line 53: Line 66:
| align="left" | {{imagelink|Big rock}} || 0 || 2
| align="left" | {{imagelink|Big rock}} || 0 || 2
|- align="center"
|- align="center"
| align="left" | {{imagelink|Water}} || Enough for 1 [[Offshore pump]] || Enough for ~21 [[Offshore pump]]s
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s
|- align="center"
|- align="center"
| align="left" | {{imagelink|Crude oil}} || None
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None
|- align="center"
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None
|}
|}


Both maps contain the followings:
The grassy map also have some decorations:
* Two "technical" sections (one on top/middle and one on bottom/middle) those:
* 3 [[Small shipwreck]]s right to the bottom technical area
** are used to complete production-based tasks
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since the map does not contain any minable [[Oil]] or [[Uranium ore|Uranium]]
 
** provide unlimited [[Electric system|electricity]]
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span>
* Decorations:
** 3 [[Small shipwreck]]s right to the bottom technical section
** 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)

Latest revision as of 18:26, 24 February 2020

Team production is an official Scenario mode where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or Multiplayer mode.

Creation

The scenario can be found at the new game creation screen (to reach it, navigate Main menu / Single player / New game or Main menu / Multiplayer / Host new game).

When the Play button is pressed, the game starts immediately.

Preparation phase

Preparation phase

Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the Join spectators button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.

When the initial timer is up, the first round starts.

Rounds

There are a total of 5 rounds, and each round is usually more complex than the previous one. (Is this correct?)

In each round, all participants:

  • get a reset map,
  • have to complete a randomly selected task (all participants have the same task),
  • receive a starter pack of items (in their inventory) and may get an Armor with equipments (e.g. Personal roboport).

Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.

After the last round, another "5 round batch" begins, so the scenario will basically never end.

Tasks

A possible task of Round 1

A task can be either production or research (NOTE: I haven't met the latter yet; do they really exist?) and can vary in requested amount and complexity. Production tasks can be completed by getting the required items into one of the Red chests in one of the technical areas.

Maps

Bottom technical area of the grassy map, with Plastic bar income

There are two kinds of map for this scenario: the smaller grassy and the bigger desert.

At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert). Both maps contain the followings:

  • Two "technical" areas (one on top/middle and one on bottom/middle) those:
  • some Fish

Comparison of maps

Grassy map Desert map
Size 90x90 110x110
Coal.png
Coal
284k 1.0M + 76k + 24k
(Total: 1.1M)
Iron ore.png
Iron ore
1.0M 380k + 259k + 221k
(Total: 860k)
Copper ore.png
Copper ore
363k 1.1M + 217k
(Total: 1317k)
Stone.png
Stone
251k 139k
Wood.png
Wood from Trees
(if chopped)
788 34
Big rock.png
Big rock
0 2
Water.png
Water
Enough for
1 Offshore pump
Enough for
~21 Offshore pumps
Crude oil.png
Crude oil
None
Uranium ore.png
Uranium ore
None

The grassy map also have some decorations:

  • 3 Small shipwrecks right to the bottom technical area
  • 1 empty Large shipwreck with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)

Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. Can you do anything on the other map?