Upcoming features: Difference between revisions

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(Created page with "This is a list of planned additions and changes for Factorio's next major release 0.15. == Additions == === Gameplay === ==== Liquid wagon ==== The '''liquid wagon''', also k...")
 
(Added changes and additions covered in FFF 160)
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=== Gameplay ===
=== Gameplay ===
==== Liquid wagon ====
==== Liquid wagon ====
The '''liquid wagon''', also known as the '''rail tanker''', will be able to transport [[liquids]] by [[rail]]. It is currently only possible to transport [[Crude oil|oil]] by rail, by putting it into [[barrel]]s first. To insert liquids into and extract liquids from the liquid wagon, a [[#New pump|new pump]] is also being added.
The '''liquid wagon''', also known as the '''rail tanker''', will be able to transport [[liquids]] by [[rail]]. It is currently only possible to transport [[Crude oil|oil]] by rail, by putting it into [[barrel]]s first. To insert liquids into and extract liquids from the liquid wagon, a [[#Liquid wagon pump|new pump]] is also being added.


==== New pump ====
==== Liquid wagon pump ====
A new pump will be added that can extract liquids from and insert liquids into the new liquid wagon. The pump will be folded when no [[train]] is present, and unfold and extend its arm above the liquid wagon to insert or extract liquids. It is not currently known whether liquids will be both inserted and extracted through the top side of the liquid wagon using this pump.
A new pump will be added that can extract liquids from and insert liquids into the new liquid wagon. The pump will be folded when no [[train]] is present, and unfold and extend its arm above the liquid wagon to insert or extract liquids. It is not currently known whether liquids will be both inserted and extracted through the top side of the liquid wagon using this pump.
==== Other additions ====
* Low level construction robots for early on.
* Personal roboport MK2.
* Boiler MK2.
* Steam engine MK2.
=== Interactive tips ===
Because the game has many intricacies about it, and to not overwhelm the player with tutorial upon tutorial at the start of the game, interactive tips will be shown as the game progresses.
Small tutorial screens will pop up when a certain task is performed, to show the player what to do next.
Examples, though not finalised:
; You build the first locomotive
: Tutorial to setup a train schedule unlocked.
; You build a second locomotive
: Tutorial of rail signals unlocked.
; You build 50 rail signals
: Tutorial of chain signals unlocked.
== Changes ==
* Bounding boxes of [[burner mining drill]]s, [[chemical plant]]s and [[pumpjack]]s will be decreased so walking in between them will be possible.
* Stack sizes of [[transport belts]], [[stone wall]]s and [[pipe]]s will be increased from 50 to 100.
* Crafting time of some items will be decreased.
** [[Engine unit]]s, from 20 to 10.
** Pumpjacks, from 20 to 10.
** [[Advanced circuit]]s, from 8 to 6.
* [[Crude oil]] yield will be dependent on the starting yield so better fields will be better later on.
* Fewer oil fields with better yield will be generated.
* [[Electric furnace]]'s recipe will be made easier to craft.
* Shift clicking (ghost placement) will go through [[tree]]s and rocks, similar to [[blueprint]]s.
* Drag building with belts will be enhanced to allow building continuous belt.
* [[Turret]] creep will be limited.
* Resource growth from the center will be higher.
* [[Item]]s with different health will be merged.
== Other ==
* Nuclear power?
* Dirty mining?

Revision as of 22:45, 19 October 2016

This is a list of planned additions and changes for Factorio's next major release 0.15.

Additions

Gameplay

Liquid wagon

The liquid wagon, also known as the rail tanker, will be able to transport liquids by rail. It is currently only possible to transport oil by rail, by putting it into barrels first. To insert liquids into and extract liquids from the liquid wagon, a new pump is also being added.

Liquid wagon pump

A new pump will be added that can extract liquids from and insert liquids into the new liquid wagon. The pump will be folded when no train is present, and unfold and extend its arm above the liquid wagon to insert or extract liquids. It is not currently known whether liquids will be both inserted and extracted through the top side of the liquid wagon using this pump.

Other additions

  • Low level construction robots for early on.
  • Personal roboport MK2.
  • Boiler MK2.
  • Steam engine MK2.

Interactive tips

Because the game has many intricacies about it, and to not overwhelm the player with tutorial upon tutorial at the start of the game, interactive tips will be shown as the game progresses. Small tutorial screens will pop up when a certain task is performed, to show the player what to do next. Examples, though not finalised:

You build the first locomotive
Tutorial to setup a train schedule unlocked.
You build a second locomotive
Tutorial of rail signals unlocked.
You build 50 rail signals
Tutorial of chain signals unlocked.

Changes

  • Bounding boxes of burner mining drills, chemical plants and pumpjacks will be decreased so walking in between them will be possible.
  • Stack sizes of transport belts, stone walls and pipes will be increased from 50 to 100.
  • Crafting time of some items will be decreased.
  • Crude oil yield will be dependent on the starting yield so better fields will be better later on.
  • Fewer oil fields with better yield will be generated.
  • Electric furnace's recipe will be made easier to craft.
  • Shift clicking (ghost placement) will go through trees and rocks, similar to blueprints.
  • Drag building with belts will be enhanced to allow building continuous belt.
  • Turret creep will be limited.
  • Resource growth from the center will be higher.
  • Items with different health will be merged.

Other

  • Nuclear power?
  • Dirty mining?