Upcoming features: Difference between revisions
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This is a list of planned additions and changes that will be part | This is a list of planned additions and changes that will be part of Factorio's next major release 1.1. [https://www.factorio.com/blog/post/fff-360] | ||
== | == Planned features == | ||
* | * Address all of the remaining issues [https://www.factorio.com/blog/post/fff-360] | ||
* | * Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [https://www.factorio.com/blog/post/fff-360] | ||
* | * Something related to the "show-recipe-icons-on-map" debug option [https://www.reddit.com/r/factorio/comments/igs01s/til_that_factorio_has_a_map_alt_mode_in_the_f4/g2wd5lq/] | ||
* | * Include the layout of copper wires in blueprints [https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3gbobb/][https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3h58nz/] | ||
* Logistics tab for spidertron [https://www.reddit.com/r/factorio/comments/iiemsg/two_suggestions_for_the_spidertron/g39hyqe/?context=3] | |||
* Train stop improvements [https://factorio.com/blog/post/fff-361] | |||
** Train stops use the same color picker as trains. [https://forums.factorio.com/viewtopic.php?p=512546#p512546] | |||
** Add train reservation limit feature to train stops, which can be set manually or by the circuit network. | |||
* | ** Trains say "Destination full" instead of "No path" when all destination stations are disabled/reserved. | ||
* | * New features for the continue button in the main menu. [https://www.reddit.com/r/factorio/comments/j5f2js/literally_unplayable_dear_wizards_of_wube_can_you/g7rlfnc/?context=3] | ||
* | * Tips GUI improvements [https://factorio.com/blog/post/fff-361] | ||
* | ** Includes a list of topics. | ||
** | ** Graphics are now rendered live in the window instead of being prerendered images. | ||
** | ** Mini-tutorials are now built into the tips GUI. | ||
** Tips are moddable. | |||
** | ** Addition of several tips. | ||
== See also == | == See also == | ||
* [https://factorio.com/blog/post/fff- | * [https://factorio.com/blog/post/fff-349 Friday Facts #349 - The 1.0 plan] | ||
* [https://www.factorio.com/blog/post/fff-363 Friday Facts #363 - 1.1 is getting close] | |||
* [https://www.factorio.com/blog/post/fff- | |||
* [[Roadmap|Planned releases]] | * [[Roadmap|Planned releases]] |
Revision as of 12:46, 13 December 2020
This is a list of planned additions and changes that will be part of Factorio's next major release 1.1. [1]
Planned features
- Address all of the remaining issues [2]
- Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [3]
- Something related to the "show-recipe-icons-on-map" debug option [4]
- Include the layout of copper wires in blueprints [5][6]
- Logistics tab for spidertron [7]
- Train stop improvements [8]
- Train stops use the same color picker as trains. [9]
- Add train reservation limit feature to train stops, which can be set manually or by the circuit network.
- Trains say "Destination full" instead of "No path" when all destination stations are disabled/reserved.
- New features for the continue button in the main menu. [10]
- Tips GUI improvements [11]
- Includes a list of topics.
- Graphics are now rendered live in the window instead of being prerendered images.
- Mini-tutorials are now built into the tips GUI.
- Tips are moddable.
- Addition of several tips.