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Upcoming features: Difference between revisions

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This is a list of planned additions and changes that will be part of Factorio's next major release 1.0 which will be released on August 14th 2020 at 11:00 CEST. [https://factorio.com/blog/post/fff-349] [https://factorio.com/blog/post/fff-358]
This is a list of planned additions and changes that will be part of Factorio's next major release 1.1. [https://www.factorio.com/blog/post/fff-360]


== Planned features ==
== Planned features ==
<onlyinclude>
* Address all of the remaining issues [https://www.factorio.com/blog/post/fff-360]
* New [[atomic bomb]] graphics [https://factorio.com/blog/post/fff-357]
* Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [https://www.factorio.com/blog/post/fff-360]
* Alien decoratives [https://factorio.com/blog/post/fff-358]
* Something related to the "show-recipe-icons-on-map" debug option [https://www.reddit.com/r/factorio/comments/igs01s/til_that_factorio_has_a_map_alt_mode_in_the_f4/g2wd5lq/]
* Crash site [https://factorio.com/blog/post/fff-359]
* Include the layout of copper wires in blueprints [https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3gbobb/][https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3h58nz/]
* Pollution changing water color [https://factorio.com/blog/post/fff-358]
* Logistics tab for spidertron [https://www.reddit.com/r/factorio/comments/iiemsg/two_suggestions_for_the_spidertron/g39hyqe/?context=3]
* New trailers [https://factorio.com/blog/post/fff-353]</onlyinclude>
* Train stop improvements [https://factorio.com/blog/post/fff-361]
** Train stops use the same color picker as trains. [https://forums.factorio.com/viewtopic.php?p=512546#p512546]
** Add train reservation limit feature to train stops, which can be set manually or by the circuit network.
** Trains say "Destination full" instead of "No path" when all destination stations are disabled/reserved.
* New features for the continue button in the main menu. [https://www.reddit.com/r/factorio/comments/j5f2js/literally_unplayable_dear_wizards_of_wube_can_you/g7rlfnc/?context=3]
* Tips GUI improvements [https://factorio.com/blog/post/fff-361]
** Includes a list of topics.
** Graphics are now rendered live in the window instead of being prerendered images.
** Mini-tutorials are now built into the tips GUI.
** Tips are moddable.
** Addition of several tips.


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-349 Friday Facts #349 - The 1.0 plan]
* [https://factorio.com/blog/post/fff-349 Friday Facts #349 - The 1.0 plan]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Revision as of 17:12, 9 October 2020

This is a list of planned additions and changes that will be part of Factorio's next major release 1.1. [1]

Planned features

  • Address all of the remaining issues [2]
  • Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [3]
  • Something related to the "show-recipe-icons-on-map" debug option [4]
  • Include the layout of copper wires in blueprints [5][6]
  • Logistics tab for spidertron [7]
  • Train stop improvements [8]
    • Train stops use the same color picker as trains. [9]
    • Add train reservation limit feature to train stops, which can be set manually or by the circuit network.
    • Trains say "Destination full" instead of "No path" when all destination stations are disabled/reserved.
  • New features for the continue button in the main menu. [10]
  • Tips GUI improvements [11]
    • Includes a list of topics.
    • Graphics are now rendered live in the window instead of being prerendered images.
    • Mini-tutorials are now built into the tips GUI.
    • Tips are moddable.
    • Addition of several tips.

See also