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Upcoming features: Difference between revisions

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This is a list of planned additions and changes that will be part of future stable versions of Factorio's current major release 0.17. [https://factorio.com/blog/post/fff-282]
This is a list of planned additions and changes that will be part of Factorio's next major release 1.1. [https://www.factorio.com/blog/post/fff-360]


== Stable 3 features (experimental released November 04th 2019; 0.17.75) ==
== Planned features ==
* New tooltips [https://factorio.com/blog/post/fff-318]
* Address all of the remaining issues [https://www.factorio.com/blog/post/fff-360]
* Construction robot tile batching [https://factorio.com/blog/post/fff-318]
* Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [https://www.factorio.com/blog/post/fff-360]
* Lua even filtering [https://www.factorio.com/blog/post/fff-319]
* Something related to the "show-recipe-icons-on-map" debug option [https://www.reddit.com/r/factorio/comments/igs01s/til_that_factorio_has_a_map_alt_mode_in_the_f4/g2wd5lq/]
* New gui icons, such as new [[alerts|alert]] icons
* Include the layout of copper wires in blueprints [https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3gbobb/][https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3h58nz/]
 
* Logistics tab for spidertron [https://www.reddit.com/r/factorio/comments/iiemsg/two_suggestions_for_the_spidertron/g39hyqe/?context=3]
== Planned features after initial release ==
* Train stop improvements [https://factorio.com/blog/post/fff-361]
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292]
** Train stops use the same color picker as trains. [https://forums.factorio.com/viewtopic.php?p=512546#p512546]
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
** Add train reservation limit feature to train stops, which can be set manually or by the circuit network.
** Improved character screen [https://factorio.com/blog/post/fff-289]
** Trains say "Destination full" instead of "No path" when all destination stations are disabled/reserved.
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282]
* New features for the continue button in the main menu. [https://www.reddit.com/r/factorio/comments/j5f2js/literally_unplayable_dear_wizards_of_wube_can_you/g7rlfnc/?context=3]
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
* Tips GUI improvements [https://factorio.com/blog/post/fff-361]
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320]
** Includes a list of topics.
** Brighter day
** Graphics are now rendered live in the window instead of being prerendered images.
** More contrast for map colors
** Mini-tutorials are now built into the tips GUI.
** Night is "blue and cold" instead of being overlayed with a black layer
** Tips are moddable.
** Mods will have to adjust their sprites, script for that provided in the FFF
** Addition of several tips.


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-318 Friday Facts #318 - New Tooltips]
* [https://factorio.com/blog/post/fff-349 Friday Facts #349 - The 1.0 plan]
* [https://www.factorio.com/blog/post/fff-314 Friday Facts #314 - 0.17 stable]
* [https://www.factorio.com/blog/post/fff-292 Friday Facts #292 - Inching closer to stable]
* [https://www.factorio.com/blog/post/fff-282 Friday Facts #282 - 0.17 in sight]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Revision as of 17:12, 9 October 2020

This is a list of planned additions and changes that will be part of Factorio's next major release 1.1. [1]

Planned features

  • Address all of the remaining issues [2]
  • Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [3]
  • Something related to the "show-recipe-icons-on-map" debug option [4]
  • Include the layout of copper wires in blueprints [5][6]
  • Logistics tab for spidertron [7]
  • Train stop improvements [8]
    • Train stops use the same color picker as trains. [9]
    • Add train reservation limit feature to train stops, which can be set manually or by the circuit network.
    • Trains say "Destination full" instead of "No path" when all destination stations are disabled/reserved.
  • New features for the continue button in the main menu. [10]
  • Tips GUI improvements [11]
    • Includes a list of topics.
    • Graphics are now rendered live in the window instead of being prerendered images.
    • Mini-tutorials are now built into the tips GUI.
    • Tips are moddable.
    • Addition of several tips.

See also