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This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [https://factorio.com/blog/post/fff-331]
This is a list of planned additions and changes that will be part of Factorio's next major release 1.1. [https://www.factorio.com/blog/post/fff-360]


== Planned features ==
== Planned features ==
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292] [https://factorio.com/blog/post/fff-331]
* Address all of the remaining issues [https://www.factorio.com/blog/post/fff-360]
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
* Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [https://www.factorio.com/blog/post/fff-360]
** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322]
* Something related to the "show-recipe-icons-on-map" debug option [https://www.reddit.com/r/factorio/comments/igs01s/til_that_factorio_has_a_map_alt_mode_in_the_f4/g2wd5lq/]
** Statistics GUIs (production, electric network stats, etc.)
* Include the layout of copper wires in blueprints [https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3gbobb/][https://www.reddit.com/r/factorio/comments/ijf3qw/why_arent_copper_wires_treated_the_same_a_signal/g3h58nz/]
** Entity GUIs (Inserter, Assembling machine, chests, etc.)
* Logistics tab for spidertron [https://www.reddit.com/r/factorio/comments/iiemsg/two_suggestions_for_the_spidertron/g39hyqe/?context=3]
** Main screen GUIs (Chat, minimap, etc.)
* Reworking of some GUIs, like the train stop GUI.[https://forums.factorio.com/viewtopic.php?p=512546#p512546]
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] [https://www.factorio.com/blog/post/fff-324]
* Graphics [https://factorio.com/blog/post/fff-331]
** Offshore pump redesign
** Assembling machine redesign
** Beacon redesign
** HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
* New player experience is cancelled, "First Steps" (old tutorial) will return [https://www.factorio.com/blog/post/fff-327]
* Further sound design improvements
* Mini-tutorials
* Final game balancing and tweaks
* Finalised locale and proofreading


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-331 Friday Facts #331 - 0.18.0 release & Train pathfinder changes]
* [https://factorio.com/blog/post/fff-349 Friday Facts #349 - The 1.0 plan]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Revision as of 15:42, 18 September 2020

This is a list of planned additions and changes that will be part of Factorio's next major release 1.1. [1]

Planned features

  • Address all of the remaining issues [2]
  • Focus on filling the most obvious gaps in our existing feature set, not on adding some new major content. [3]
  • Something related to the "show-recipe-icons-on-map" debug option [4]
  • Include the layout of copper wires in blueprints [5][6]
  • Logistics tab for spidertron [7]
  • Reworking of some GUIs, like the train stop GUI.[8]

See also