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This is a list of planned additions and changes | This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [https://factorio.com/blog/post/fff-322] | ||
== Planned features == | == Planned features == | ||
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292] | |||
* | ** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282] | ||
** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322] | |||
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] [https://www.factorio.com/blog/post/fff-324] | |||
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291] | |||
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320] | |||
** Brighter day | |||
* | ** More contrast for map colors | ||
* | ** Night is "blue and cold" instead of being overlayed with a black layer | ||
** Mods will have to adjust their sprites, script for that provided in the FFF | |||
* New particle system for improved performance [https://factorio.com/blog/post/fff-322] | |||
* Animated water [https://factorio.com/blog/post/fff-323] | |||
* Animated trees [https://factorio.com/blog/post/fff-324] | |||
* Optimizations [https://www.factorio.com/blog/post/fff-324] | |||
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== See also == | == See also == | ||
* [https:// | * [https://factorio.com/blog/post/fff-322 Friday Facts #322 - New Particle system] | ||
* [[Roadmap|Planned releases]] | * [[Roadmap|Planned releases]] | ||
Revision as of 08:07, 9 December 2019
This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [1]
Planned features
- Final looks and behaviour of new GUI screens as they will be finished [2] [3]
- Better sounds [10] [11] [12]
- HR icons [13] [14] [15]
- Improved color-scheme for the game using post-processing [16]
- Brighter day
- More contrast for map colors
- Night is "blue and cold" instead of being overlayed with a black layer
- Mods will have to adjust their sprites, script for that provided in the FFF
- New particle system for improved performance [17]
- Animated water [18]
- Animated trees [19]
- Optimizations [20]