Units/zh: Difference between revisions

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(Created page with "{{Languages}} 一格是一个世界地图上最小的一段。整个异星工厂世界就是由他们构成的。 格是既是一个面积单位'''又'''是一...")
 
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{{Languages}}
The following units are important in Factorio.


一格是一个世界地图上最小的一段。整个异星工厂世界就是由他们构成的。
Not all game elements are simulated physical correctly (for example the weight of items, currently no entity has a weight, the weight is measured in how many items can fetch into one stack), but those on this pages are!


格是既是一个面积[[Units/zh|单位]]'''又'''是一个距离[[Units/zh|单位]]。
== Power ==
Power is defined as work being done per unit of time.


一[[Chunk/zh|块]]是32x32格。一块是最大的面积和距离[[Units/zh|单位]]。
=== Watt (W) ===
The basic unit of power is 1 watt (W), which is defined as '''1W = 1J / 1s''', ie. one Joule of work being done every second.


=== 如何查看格和块? ===
The game commonly deals with larger units, namely kilowatts (kW) and megawatts (MW).


你可以
[[Lamp|Lamps]] use 5kW while turned on. A [[Radar]] uses 300kW while active - equivalent to 60 lamps.
* 暂停游戏 (默认按键[[Keyboard bindings/zh|Shift-Space]]) 或者
One [[Steam engine]] is capable of outputting 510kW.
* 使用[[Debug mode/zh|调试模式]]显示格子边界。


== 例子 ==
== Work ==


* 雷达覆盖面积: 100 格 [[Diameter/zh|直径]] (任意方向100格)
Work is defined as a transfer of energy, or as energy being "spent".
* 基础传送带速度: 大约 1.8 格/秒.
* 在不加速的情况下,大约2分钟47秒可以跑完1000格。这意味着主角是一个非常健康的男人或女人。


== 实际尺寸 ==
=== Joule (J) ===
The basic unit of work is 1 joule (J), and represents the work being done (total energy transferred) by a power of one watt applied for one second: '''1J = 1W * 1s'''.


1格通常假设为1平方米(类似于Minecraft)。
In-game, [[Fuel]] is nothing than work. For example, every piece of [[coal]] burned will produce 8kJ. One [[Basic accumulator]] is capable of storing 5MJ.


== 长度还是面积? ==
It doesn't make much sense to calculate work with the (in real-world) much more common kilo Watt hours (kWh, 1 kWh = 3600 kJ), cause the game runs more or less in real-time and it is not useful to calculate that case with hours.


如果你想清楚表达1格到底指的是长度还是面积,那么请用“一格长”,“平方格”,“格^2”或者类似的表达方式。但是在大多数情况下,这个可以简单分辨出。
== Time ==
 
=== [[Game-tick|Tick (1/60s)]] ===
A 1/60 second in game. This is the shortest time fraction, the game handles.
 
=== [[Game-second|Second (s)]] ===
One [[Game-second|second in-game]]. This is not guaranteed to correspond to one real second. For example, slow computers may not manage to calculate an entire [[Game-tick|tick]] during the corresponding real time frame of 1/60th of a second.
 
=== [[Game-day|Day]] ===
 
A [[Game-day|day]] has 25000 [[Game-tick]]s or 416.66 game-seconds (= 6.94 Game-minutes).
 
== Distance / Space ==
 
=== [[Tile]] ===
The [[Tile]] is both used as a unit of distance/length and a unit of area. For example, the size of an object may be expressed as "2x2 tiles", which means the object covers an area of 4 square tiles or tiles². The unit of square tiles is often simplified into [[Tile]]s. It can be assumed, that a tile has the length of 1 meter.
 
=== [[Chunk]] ===
A [[Chunk]] is a quadratic area where one side is 32 tiles long. (1024 square tiles)

Revision as of 11:59, 26 October 2014

The following units are important in Factorio.

Not all game elements are simulated physical correctly (for example the weight of items, currently no entity has a weight, the weight is measured in how many items can fetch into one stack), but those on this pages are!

Power

Power is defined as work being done per unit of time.

Watt (W)

The basic unit of power is 1 watt (W), which is defined as 1W = 1J / 1s, ie. one Joule of work being done every second.

The game commonly deals with larger units, namely kilowatts (kW) and megawatts (MW).

Lamps use 5kW while turned on. A Radar uses 300kW while active - equivalent to 60 lamps. One Steam engine is capable of outputting 510kW.

Work

Work is defined as a transfer of energy, or as energy being "spent".

Joule (J)

The basic unit of work is 1 joule (J), and represents the work being done (total energy transferred) by a power of one watt applied for one second: 1J = 1W * 1s.

In-game, Fuel is nothing than work. For example, every piece of coal burned will produce 8kJ. One Basic accumulator is capable of storing 5MJ.

It doesn't make much sense to calculate work with the (in real-world) much more common kilo Watt hours (kWh, 1 kWh = 3600 kJ), cause the game runs more or less in real-time and it is not useful to calculate that case with hours.

Time

Tick (1/60s)

A 1/60 second in game. This is the shortest time fraction, the game handles.

Second (s)

One second in-game. This is not guaranteed to correspond to one real second. For example, slow computers may not manage to calculate an entire tick during the corresponding real time frame of 1/60th of a second.

Day

A day has 25000 Game-ticks or 416.66 game-seconds (= 6.94 Game-minutes).

Distance / Space

Tile

The Tile is both used as a unit of distance/length and a unit of area. For example, the size of an object may be expressed as "2x2 tiles", which means the object covers an area of 4 square tiles or tiles². The unit of square tiles is often simplified into Tiles. It can be assumed, that a tile has the length of 1 meter.

Chunk

A Chunk is a quadratic area where one side is 32 tiles long. (1024 square tiles)