切换语言: Deutsch English Français Polski Русский Українська

Units/zh: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Languages}}
{{Languages}}


The following units are important in Factorio.
以下的单位在异星工厂中非常重要。


Not all game elements are simulated physical correctly (for example the weight of items, currently no entity has a weight, the weight is measured in how many items can fetch into one stack), but those on this pages are!
不是所有的游戏元素都是完全模拟现实中的物理特性(比如物体的重量,确切来说游戏中的物品都没有重量,重量被反应在一组物品可以堆叠多少个里),但是在本页中出现的单位是模拟现实中的!
== 能量 ==
能量被定义为单位时间内所做的功。


== Power ==
=== 瓦特 (W) ===
Power is defined as work being done per unit of time.
最基础的能量单位是1瓦特(W),其定义为'''1W = 1J / 1s'''。或者说每秒做功一焦耳。


=== Watt (W) ===
游戏中一般使用更大的单位,称为千瓦(kW)和兆瓦(MW)
The basic unit of power is 1 watt (W), which is defined as '''1W = 1J / 1s''', ie. one Joule of work being done every second.


The game commonly deals with larger units, namely kilowatts (kW) and megawatts (MW).
[[Lamp/zh|灯]]在打开时候消耗5kW。一个[[Radar/zh|雷达]]在活动时消耗300kW —— 相当于60盏灯。一台[[Steam engine/zh|蒸汽机]]能够输出510kW。


[[Lamp|Lamps]] use 5kW while turned on. A [[Radar]] uses 300kW while active - equivalent to 60 lamps.
== 功 ==
One [[Steam engine]] is capable of outputting 510kW.


== Work ==
功被定义为能量转换,或者说能量被“消耗”。


Work is defined as a transfer of energy, or as energy being "spent".
=== 焦耳 (J) ===
功的基本单位是1焦耳(J),表现为1瓦特的能量在1秒钟内被消耗掉了:'''1J = 1W * 1s'''。


=== Joule (J) ===
在游戏中,[[Fuel/zh|燃料]]是用来做功的。例如,每一个[[coal/zh|煤]]被烧掉时产生8kJ。一个[[Basic accumulator/zh|碱性蓄电池]]可以储存5MJ。
The basic unit of work is 1 joule (J), and represents the work being done (total energy transferred) by a power of one watt applied for one second: '''1J = 1W * 1s'''.


In-game, [[Fuel]] is nothing than work. For example, every piece of [[coal]] burned will produce 8kJ. One [[Basic accumulator]] is capable of storing 5MJ.
这并没有多大意义使用现实世界中的千瓦时(kWh,1 kWh=3600kJ)来计算功,因为游戏运行的比现实世界快或者慢,使用小时来计算没有多少用。


It doesn't make much sense to calculate work with the (in real-world) much more common kilo Watt hours (kWh, 1 kWh = 3600 kJ), cause the game runs more or less in real-time and it is not useful to calculate that case with hours.
== 时间 ==


== Time ==
=== [[Game-tick/zh|刻 (1/60s)]] ===
游戏中的1/60秒。这是在游戏中能控制的最短的时间段。


=== [[Game-tick|Tick (1/60s)]] ===
=== [[Game-second/zh|(s)]] ===
A 1/60 second in game. This is the shortest time fraction, the game handles.
一个 [[Game-second|游戏秒]]。这不能担保与真实的一秒相一致。例如,一个低配置的电脑可能无法在现实中的1/60秒内计算完成在一个整[[Game-tick/zh|刻]]。


=== [[Game-second|Second (s)]] ===
=== [[Game-day/zh|]] ===
One [[Game-second|second in-game]]. This is not guaranteed to correspond to one real second. For example, slow computers may not manage to calculate an entire [[Game-tick|tick]] during the corresponding real time frame of 1/60th of a second.


=== [[Game-day|Day]] ===
[[Game-day/zh|日]]有25000[[Game-tick/zh|]]或416.66游戏秒 (= 6.94 游戏分).


A [[Game-day|day]] has 25000 [[Game-tick]]s or 416.66 game-seconds (= 6.94 Game-minutes).
== 距离 / 空间 ==


== Distance / Space ==
=== [[Tile/zh|格]] ===
[[Tile/zh|格]]是既是一个面积单位又是一个距离单位。例如,一个物体的尺寸可表达为“2x2格”,这意味着这个物体占有4平方格或者格²。单位平方格常被简称为[[Tile/zh|格]]。可以假设一格长度为一米。


=== [[Tile]] ===
=== [[Chunk/zh|块]] ===
The [[Tile]] is both used as a unit of distance/length and a unit of area. For example, the size of an object may be expressed as "2x2 tiles", which means the object covers an area of 4 square tiles or tiles². The unit of square tiles is often simplified into [[Tile]]s. It can be assumed, that a tile has the length of 1 meter.
[[Chunk/zh|块]]是边长为32格的正方形区域。(1024平方格)
 
=== [[Chunk]] ===
A [[Chunk]] is a quadratic area where one side is 32 tiles long. (1024 square tiles)

Revision as of 13:00, 26 October 2014


以下的单位在异星工厂中非常重要。

不是所有的游戏元素都是完全模拟现实中的物理特性(比如物体的重量,确切来说游戏中的物品都没有重量,重量被反应在一组物品可以堆叠多少个里),但是在本页中出现的单位是模拟现实中的!

能量

能量被定义为单位时间内所做的功。

瓦特 (W)

最基础的能量单位是1瓦特(W),其定义为1W = 1J / 1s。或者说每秒做功一焦耳。

游戏中一般使用更大的单位,称为千瓦(kW)和兆瓦(MW)。

在打开时候消耗5kW。一个雷达在活动时消耗300kW —— 相当于60盏灯。一台蒸汽机能够输出510kW。

功被定义为能量转换,或者说能量被“消耗”。

焦耳 (J)

功的基本单位是1焦耳(J),表现为1瓦特的能量在1秒钟内被消耗掉了:1J = 1W * 1s

在游戏中,燃料是用来做功的。例如,每一个被烧掉时产生8kJ。一个碱性蓄电池可以储存5MJ。

这并没有多大意义使用现实世界中的千瓦时(kWh,1 kWh=3600kJ)来计算功,因为游戏运行的比现实世界快或者慢,使用小时来计算没有多少用。

时间

刻 (1/60s)

游戏中的1/60秒。这是在游戏中能控制的最短的时间段。

秒 (s)

一个 游戏秒。这不能担保与真实的一秒相一致。例如,一个低配置的电脑可能无法在现实中的1/60秒内计算完成在一个整

有25000或416.66游戏秒 (= 6.94 游戏分).

距离 / 空间

是既是一个面积单位又是一个距离单位。例如,一个物体的尺寸可表达为“2x2格”,这意味着这个物体占有4平方格或者格²。单位平方格常被简称为。可以假设一格长度为一米。

是边长为32格的正方形区域。(1024平方格)