Types/TileTransitionSprite

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Revision as of 12:34, 17 March 2020 by Bilka (talk | contribs) (Created page with "Used by Types/Transitions which is used by Prototype/Tile. == Mandatory properties == === count === '''Type''': Types/uint32 Frame count. === picture === '''Ty...")
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Used by Types/Transitions which is used by Prototype/Tile.

Mandatory properties

count

Type: Types/uint32

Frame count.

picture

Type: Types/FileName

Optional properties

hr_version

Type: Types/TileTransitionSprite

If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.

tall

Type: Types/bool

Default: false

If this is true, the shift of the tile transition sprite is set to {0, 0.5}.

scale

Type: Types/float

Default: 1

x

Type: Types/SpriteSizeType

Default: 0

Horizontal position of the sprite in the source file in pixels.

y

Type: Types/SpriteSizeType

Default: 0

Vertical position of the sprite in the source file in pixels.