Types/Sprite: Difference between revisions

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If this property is present, all other properties are ignored and the mandatory properties do not have to be defined.
If this property is present, all other properties are ignored and the mandatory properties do not have to be defined.
=== hr_version ===
'''Type''': [[Types/Sprite]]
If this property exists and high resolution sprites are turned on, its contents are used to load the sprite, and all other properties, except <code>"layers"</code>, are ignored and the mandatory properties do not have to be defined.


=== slice ===
=== slice ===

Revision as of 19:20, 23 August 2018

Basics

Specifies one picture that can be used in the game.

When there is more than one sprite or animation frame with the same source file and dimensions/position in the game, they all share the same memory.

Mandatory properties

filename

Type: Types/FileName

Default: ""

Technically optional, but path to sprite cannot be empty.

width

Type: Types/SpriteSizeType

Width of the picture in pixels, from 0-8192.

height

Type: Types/SpriteSizeType

Height of the picture in pixels, from 0-8192.

Optional properties

layers

Type: Types/table of Types/Sprite

If this property is present, all Sprite definitions have to be placed as entries in the array, and they will all be loaded from there. Each item (Sprite definition) in the array may also have the layers property.

If this property is present, all other properties are ignored and the mandatory properties do not have to be defined.

hr_version

Type: Types/Sprite

If this property exists and high resolution sprites are turned on, its contents are used to load the sprite, and all other properties, except "layers", are ignored and the mandatory properties do not have to be defined.

slice

Type: Types/SpriteSizeType

slice_x

Type: Types/SpriteSizeType

slice_y

Type: Types/SpriteSizeType

priority

Type: Types/string

Default: "medium"

Possible values:

  • "extra-high-no-scale"
  • "extra-high"
  • "high"
  • "medium"
  • "low"
  • "very-low"

flags

Type: Types/SpriteFlags

x

Type: Types/SpriteSizeType

Default: 0

Horizontal position of the sprite in the source file in pixels.

y

Type: Types/SpriteSizeType

Default: 0

Vertical position of the sprite in the source file in pixels.

shift

Type: Types/vector

Default: {0, 0}

scale

Type: Types/double

Default: 1

Values different than 1 specify the scale of the sprite on default zoom. Scale 2 means that the picture will be 2 times bigger on screen (and more pixelated).

draw_as_shadow

Type: Types/bool

Default: false

apply_runtime_tint

Type: Types/bool

Default: false

tint

Type: Types/Color

Default: {r=1, g=1, b=1, a=1} (white)

blend_mode

Type: Types/string

Default: "normal"

Possible values:

  • "normal"
  • "additive"
  • "additive-soft"
  • "multiplicative"
  • "overwrite"

load_in_minimal_mode

Type: Types/bool

Default: false

premul_alpha

Type: Types/bool

Default: true

Whether alpha should be premultiplied.

Example

   picture =
   {
     filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",
     priority = "extra-high",
     width = 124,
     height = 103,
     shift = {0.7, -0.2}
   }