Types/Sound

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Revision as of 19:17, 17 July 2017 by Bilka (talk | contribs) (added some more properties)
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Basics

This type is used to produce sound from in-game entities, ambient sound, and music.

Mandatory properties

filename

Type: Types/FileName

Used to let the game know what audio file you want it to use.

sound

Type: ???

Can be used instead of "filename".

Example:

   "sound": {"filename": "__base__/sound/substation.ogg"},

volume

Type: Types/unsigned

Decides how loud the audio is.

apparent_volume

Type: Types/double

Can be used instead of "volume".

Optional properties

audible_distance_modifier

Type: Types/double

Modifies how far a sound can be heard. Default is ? which means that the sound can be heard up to ? tiles away from the entity.

probability

Type: Types/double

Modifies how often the sound is played.


Example

   {
     filename = "__base__/sound/ambient/world-ambience-3.ogg",
     volume = 1.2
   }