Types/Sound: Difference between revisions

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==Basics==
==Basics==
This type is used to produce sound from in-game entities, ambient sound, and music.
This type is either a table with the properties listed in [[#Optional properties]], or an array of tables with the following members:
== Mandatory properties ==
* filename - [[Types/FileName]] - Mandatory.
===filename===
* volume - [[Types/float]] - Optional. - Default: 1.0
* preload - [[Types/bool]] - Optional.
* speed - [[Types/float]] - Optional. - Default: 1.0 - Speed must be >= 1 / 64. This sets both min and max speed.
* min_speed - [[Types/float]] - Optional. Not loaded if speed is present. - Default: 1.0 - Speed must be >= 1 / 64.
* max_speed - [[Types/float]] - Mandatory if min_speed is present, otherwise not loaded. - Default: 1.0 - Must be >= min_speed.
 
== Optional properties ==
=== aggregation ===
'''Type''': [[Types/table]]
 
Table with the following members:
* max_count - [[Types/uint32]] - Mandatory.
* progress_threshold - [[Types/float]] - Optional. - Default: 1.0 - If count already playing is true, this will determine maximum progress when instance is counted toward playing sounds.
* remove - [[Types/bool]] - Mandatory.
* count_already_playing - [[Types/bool]] - Optional. - Default: false - If true already playing sounds are taken into account when checking maxCount.
 
=== allow_random_repeat ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== audible_distance_modifier ===
'''Type''': [[Types/double]]
 
'''Default''': 1.0
 
Modifies how far a sound can be heard. Must be between 0 and 1 (inclusive).
 
=== variations ===
'''Type''': [[Types/table]] (array) of [[Types/table]]s
 
Array of tables with the following members:
* filename - [[Types/FileName]] - Mandatory.
* volume - [[Types/float]] - Optional. - Default: 1.0
* preload - [[Types/bool]] - Optional.
* speed - [[Types/float]] - Optional. - Default: 1.0 - Speed must be >= 1 / 64. This sets both min and max speed.
* min_speed - [[Types/float]] - Optional. Not loaded if speed is present. - Default: 1.0 - Speed must be >= 1 / 64.
* max_speed - [[Types/float]] - Mandatory if max_speed is present, otherwise not loaded. - Default: 1.0 - Must be >= min_speed.
 
=== filename ===
'''Type''': [[Types/FileName]]
'''Type''': [[Types/FileName]]


Used to let the game know what audio file you want it to use.
Mandatory if <code>variations</code> is not given.


===volume===
=== volume ===
'''Type''': [[Types/uint32]]
'''Type''': [[Types/float]]


Decides how loud the audio is.
'''Default''': 1.0
 
Only loaded if <code>variations</code> is not given.
 
=== preload ===
'''Type''': [[Types/bool]]
 
Only loaded if <code>variations</code> is not given.
 
=== speed ===
'''Type''': [[Types/float]]
 
'''Default''': 1.0
 
Only loaded if <code>variations</code> is not given. Speed must be >= 1 / 64. This sets both min and max speed.
 
=== min_speed ===
'''Type''': [[Types/float]]
 
'''Default''': 1.0
 
Only loaded if <code>variations</code> is not given. Not loaded if speed is present. Speed must be >= 1 / 64.
 
=== max_speed ===
'''Type''': [[Types/float]]
 
'''Default''': 1.0
 
Only loaded if <code>variations</code> is not given. Mandatory if min_speed is present, otherwise not loaded. Must be >= min_speed.


==Example==
==Example==
Line 17: Line 84:
       volume = 1.2
       volume = 1.2
     }
     }
{{Prototype property type usage|{{FULLPAGENAME}}}}

Revision as of 17:09, 6 August 2021

Basics

This type is either a table with the properties listed in #Optional properties, or an array of tables with the following members:

  • filename - Types/FileName - Mandatory.
  • volume - Types/float - Optional. - Default: 1.0
  • preload - Types/bool - Optional.
  • speed - Types/float - Optional. - Default: 1.0 - Speed must be >= 1 / 64. This sets both min and max speed.
  • min_speed - Types/float - Optional. Not loaded if speed is present. - Default: 1.0 - Speed must be >= 1 / 64.
  • max_speed - Types/float - Mandatory if min_speed is present, otherwise not loaded. - Default: 1.0 - Must be >= min_speed.

Optional properties

aggregation

Type: Types/table

Table with the following members:

  • max_count - Types/uint32 - Mandatory.
  • progress_threshold - Types/float - Optional. - Default: 1.0 - If count already playing is true, this will determine maximum progress when instance is counted toward playing sounds.
  • remove - Types/bool - Mandatory.
  • count_already_playing - Types/bool - Optional. - Default: false - If true already playing sounds are taken into account when checking maxCount.

allow_random_repeat

Type: Types/bool

Default: false

audible_distance_modifier

Type: Types/double

Default: 1.0

Modifies how far a sound can be heard. Must be between 0 and 1 (inclusive).

variations

Type: Types/table (array) of Types/tables

Array of tables with the following members:

  • filename - Types/FileName - Mandatory.
  • volume - Types/float - Optional. - Default: 1.0
  • preload - Types/bool - Optional.
  • speed - Types/float - Optional. - Default: 1.0 - Speed must be >= 1 / 64. This sets both min and max speed.
  • min_speed - Types/float - Optional. Not loaded if speed is present. - Default: 1.0 - Speed must be >= 1 / 64.
  • max_speed - Types/float - Mandatory if max_speed is present, otherwise not loaded. - Default: 1.0 - Must be >= min_speed.

filename

Type: Types/FileName

Mandatory if variations is not given.

volume

Type: Types/float

Default: 1.0

Only loaded if variations is not given.

preload

Type: Types/bool

Only loaded if variations is not given.

speed

Type: Types/float

Default: 1.0

Only loaded if variations is not given. Speed must be >= 1 / 64. This sets both min and max speed.

min_speed

Type: Types/float

Default: 1.0

Only loaded if variations is not given. Not loaded if speed is present. Speed must be >= 1 / 64.

max_speed

Type: Types/float

Default: 1.0

Only loaded if variations is not given. Mandatory if min_speed is present, otherwise not loaded. Must be >= min_speed.

Example

   {
     filename = "__base__/sound/ambient/world-ambience-3.ogg",
     volume = 1.2
   }

Prototype properties that use this type