Types/Sound: Difference between revisions

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(added some more properties)
(actually about sound, not working_sound)
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Used to let the game know what audio file you want it to use.
Used to let the game know what audio file you want it to use.
===sound===
'''Type''': ???
Can be used instead of "filename".
Example:
    "sound": {"filename": "__base__/sound/substation.ogg"},


===volume===
===volume===
'''Type''': [[Types/unsigned]]
'''Type''': [[Types/uint]]


Decides how loud the audio is.
Decides how loud the audio is.
=== apparent_volume ===
'''Type''': [[Types/double]]
Can be used instead of "volume".
== Optional properties ==
=== audible_distance_modifier ===
'''Type''': [[Types/double]]
Modifies how far a sound can be heard. Default is ? which means that the sound can be heard up to ? tiles away from the entity.
=== probability ===
'''Type''': [[Types/double]]
Modifies how often the sound is played.


==Example==
==Example==

Revision as of 18:42, 6 September 2017

Basics

This type is used to produce sound from in-game entities, ambient sound, and music.

Mandatory properties

filename

Type: Types/FileName

Used to let the game know what audio file you want it to use.

volume

Type: Types/uint

Decides how loud the audio is.

Example

   {
     filename = "__base__/sound/ambient/world-ambience-3.ogg",
     volume = 1.2
   }