Types/Resistances: Difference between revisions

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==Basics==
==Basics==
Resistances to certain types of attacks from enemy, and physical damage.
Resistances to certain types of attacks from enemy, and physical damage. See [[Damage]].
 


== Mandatory properties ==
== Mandatory properties ==
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'''Type''': [[Types/string]]
'''Type''': [[Types/string]]


Specification of the type. Values are:
Specification of the type. Name of a [[Prototype/DamageType]].
    "physical"
    "explosion"
    "acid"
    "fire"


==== decrease ====
==== decrease ====
'''type''': [[Types/double]]
'''Type''': [[Types/double]]
 
'''Default''': 0


The amount of resistance the type of incoming damage deals. (Lower is better)
The amount of resistance the type of incoming damage deals. (Lower is better)


==== percent ====
==== percent ====
'''type''': [[Types/double]]
'''Type''': [[Types/double]]
 
'''Default''': 0


The percentage of resistance the type of resistance has. (Higher is better)
The percentage of resistance the type of resistance has. (Higher is better)

Revision as of 18:53, 7 August 2019

Basics

Resistances to certain types of attacks from enemy, and physical damage. See Damage.

Mandatory properties

type

Type: Types/string

Specification of the type. Name of a Prototype/DamageType.

decrease

Type: Types/double

Default: 0

The amount of resistance the type of incoming damage deals. (Lower is better)

percent

Type: Types/double

Default: 0

The percentage of resistance the type of resistance has. (Higher is better)

Example

   resistances =
   {
     {
       type = "physical",
       decrease = 6,
       percent = 30
     },
     {
       type = "explosion",
       decrease = 20,
       percent = 30
     },
     {
       type = "acid",
       decrease = 3,
       percent = 30
     },
     {
       type = "fire",
       decrease = 0,
       percent = 30
     }
   }