Types/Resistances: Difference between revisions

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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/Resistances.html https://lua-api.factorio.com/latest/types/Resistances.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
==Basics==
==Basics==
Resistances to certain types of attacks from enemy, and physical damage.
Resistances to certain types of attacks from enemy, and physical damage. See [[Damage]].
 


== Mandatory properties ==
== Mandatory properties ==
Line 7: Line 12:
'''Type''': [[Types/string]]
'''Type''': [[Types/string]]


Specification of the type. Values are:
Specification of the type. Name of a [[Prototype/DamageType]].
    "physical"
 
    "explosion"
== Optional properties ==
    "acid"
 
    "fire"
==== decrease ====
'''Type''': [[Types/float]]
 
'''Default''': 0


=== decrease ===
The [[Damage#Decrease.2C_or_.22flat.22_resistance|flat resistance]] to the given damage type. (Higher is better)
'''type''': [[Types/double]]


The amount of resistance the type of incoming damage deals. (Lower is better)
==== percent ====
'''Type''': [[Types/float]]


=== percent ===
'''Default''': 0
'''type''': [[Types/double]]


The percentage of resistance the type of resistance has. (Higher is better)
The [[Damage#Percentage_resistance|percentage resistance]] to the given damage type. (Higher is better)


==Example==
==Example==

Latest revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Resistances.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Basics

Resistances to certain types of attacks from enemy, and physical damage. See Damage.

Mandatory properties

type

Type: Types/string

Specification of the type. Name of a Prototype/DamageType.

Optional properties

decrease

Type: Types/float

Default: 0

The flat resistance to the given damage type. (Higher is better)

percent

Type: Types/float

Default: 0

The percentage resistance to the given damage type. (Higher is better)

Example

   resistances =
   {
     {
       type = "physical",
       decrease = 6,
       percent = 30
     },
     {
       type = "explosion",
       decrease = 20,
       percent = 30
     },
     {
       type = "acid",
       decrease = 3,
       percent = 30
     },
     {
       type = "fire",
       decrease = 0,
       percent = 30
     }
   }