Types/RenderLayer

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Revision as of 17:38, 30 April 2020 by Bilka (talk | contribs) (0.18.22)
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The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.

The value is specified as Types/string

The order of acceptable values from lowest to highest:

  • water-tile
  • ground-tile
  • tile-transition
  • decals
  • lower-radius-visualization
  • radius-visualization
  • transport-belt-integration
  • resource
  • building-smoke
  • decorative
  • ground-patch
  • ground-patch-higher
  • ground-patch-higher2
  • remnants
  • floor
  • transport-belt
  • transport-belt-endings
  • floor-mechanics-under-corpse
  • corpse
  • floor-mechanics
  • item
  • lower-object
  • transport-belt-circuit-connector
  • lower-object-above-shadow
  • object
  • higher-object-under
  • higher-object-above
  • item-in-inserter-hand
  • wires
  • wires-above
  • entity-info-icon
  • entity-info-icon-above
  • explosion
  • projectile
  • smoke
  • air-object
  • air-entity-info-icon
  • light-effect
  • selection-box
  • higher-selection-box
  • collision-selection-box
  • arrow
  • cursor

Prototype properties that use this type