Types/RenderLayer: Difference between revisions

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m (Types/RenderLayer can be represented as a value in range 0-255 as well)
m (Added example)
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The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.


The value is specified as [[Types/uint8]] or [[Types/string]].
The value is specified as [[Types/uint8]] or [[Types/string]] (for example 7 and "decals" are both valid).


The order of acceptable string values are listed from lowest to highest:
The order of acceptable string values are listed from lowest to highest:

Revision as of 21:21, 23 July 2019

The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.

The value is specified as Types/uint8 or Types/string (for example 7 and "decals" are both valid).

The order of acceptable string values are listed from lowest to highest:

  • water-tile
  • ground-tile
  • tile-transition
  • decals
  • lower-radius-visualization
  • radius-visualization
  • transport-belt-integration
  • resource
  • building-smoke
  • decorative
  • ground-patch
  • ground-patch-higher
  • ground-patch-higher2
  • remnants
  • floor
  • transport-belt
  • transport-belt-endings
  • corpse
  • floor-mechanics
  • item
  • lower-object
  • transport-belt-circuit-connector
  • lower-object-above-shadow
  • object
  • higher-object-under
  • higher-object-above
  • item-in-inserter-hand
  • wires
  • wires-above
  • entity-info-icon
  • entity-info-icon-above
  • explosion
  • projectile
  • smoke
  • air-object
  • air-entity-info-icon
  • light-effect
  • selection-box
  • collision-selection-box
  • arrow
  • cursor