Types/RenderLayer: Difference between revisions

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The order of acceptable values from lowest to highest:
The order of acceptable values from lowest to highest:
* tile
* water-tile
* ground-tile
* tile-transition
* tile-transition
* decals
* lower-radius-visualization
* radius-visualization
* transport-belt-integration
* resource
* resource
* building-smoke
* decorative
* decorative
<!-- * ground_patch
* ground_patch_higher
* ground_patch_higher2 -->
* remnants
* remnants
* floor
* floor
* transport-belt
* transport-belt-endings
* transport-belt-endings
* corpse
* corpse
Line 15: Line 25:
* item
* item
* lower-object
* lower-object
* transport-belt-circuit-connector
* lower-object-above-shadow
* object
* object
* higher-object-under
* higher-object-above
* higher-object-above
* higher-object-under
* item-in-inserter-hand
* wires
* wires
* lower-radius-visualization
* wires-above
* radius-visualization
* entity-info-icon
* entity-info-icon
* entity-info-icon-above
* explosion
* explosion
* projectile
* projectile
* smoke
* smoke
* air-object
* air-object
* air-entity-info-con
<!-- * air-entity-info-con -->
* light-effect
* light-effect
* selection-box
* selection-box
* collision-selection-box
* arrow
* arrow
* cursor
* cursor

Revision as of 10:15, 26 January 2018

The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.

The value is specified as Types/string

The order of acceptable values from lowest to highest:

  • water-tile
  • ground-tile
  • tile-transition
  • decals
  • lower-radius-visualization
  • radius-visualization
  • transport-belt-integration
  • resource
  • building-smoke
  • decorative
  • remnants
  • floor
  • transport-belt
  • transport-belt-endings
  • corpse
  • floor-mechanics
  • item
  • lower-object
  • transport-belt-circuit-connector
  • lower-object-above-shadow
  • object
  • higher-object-under
  • higher-object-above
  • item-in-inserter-hand
  • wires
  • wires-above
  • entity-info-icon
  • entity-info-icon-above
  • explosion
  • projectile
  • smoke
  • air-object
  • light-effect
  • selection-box
  • collision-selection-box
  • arrow
  • cursor