Types/MapGenSize

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Revision as of 21:37, 13 December 2019 by Bilka (talk | contribs) (Note on what can be set in-game)
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A floating point number specifying an amount. For backwards compatibility, MapGenSizes can also be specified as one of the following strings, which will be converted to a number:

  • "none" - equivalent to 0
  • "very-low", "very-small", "very-poor" - equivalent to 1/2
  • "low", "small", "poor" - equivalent to 1/sqrt(2)
  • "normal", "medium", "regular" - equivalent to 1
  • "high", "big", "good" - equivalent to sqrt(2)
  • "very-high", "very-big", "very-good" - equivalent to 2

Each of the values in a triplet (such as "low", "small", and "poor") are synonymous. In-game the values can be set from 0.166 to 6 via the GUI (respective to the percentages), while 0 is used to disable the autoplace control.