Types/ItemProductPrototype: Difference between revisions
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'''Default''': 0 | '''Default''': 0 | ||
Amount that should not be affected by productivity modules (not yielded from bonus production) and should not be included in the item production statistics. | |||
== See also == | == See also == | ||
* [[Types/ProductPrototype]] | * [[Types/ProductPrototype]] | ||
* [[Types/FluidProductPrototype]] | * [[Types/FluidProductPrototype]] |
Revision as of 14:55, 16 September 2019
An item product definition for a Prototype/Recipe. Its loading is triggered by the type
of a Types/ProductPrototype being "item". It can be specified as a table with named or numbered keys, but not a mix of both.
Mandatory properties
name or 1
Type: Types/string
The name of a Prototype/Item.
Optional properties
amount or 2
Type: Types/uint16
Mandatory when using numbered keys (an array).
probability
Type: Types/double
Default: 1
Value between 0 and 1, 0 for 0% chance and 1 for 100% chance.
amount_min
Type: Types/uint16
Mandatory if amount
is not specified and named keys are being used.
amount_max
Type: Types/uint16
Mandatory if amount
is not specified and named keys are being used.
If set to a number that is less than amount_min
, the game will use amount_min
internally.
catalyst_amount
Type: Types/uint16
Default: 0
Amount that should not be affected by productivity modules (not yielded from bonus production) and should not be included in the item production statistics.