Types/EnergySource: Difference between revisions

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(added render_no_power_icon and render_no_network_icon)
(→‎Electric energy source: clarified render_no_power_icon and render_no_network_icon)
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Type: [[Types/bool]]
Type: [[Types/bool]]


Whether to render the [[File:Electricity-icon-red.png|50px]] icon on the entity. Optional, default is true.
Whether to render the [[File:Electricity-icon-red.png|50px]] icon on the entity if it is low on power. Optional, default is true.


=== render_no_network_icon ===
=== render_no_network_icon ===
Type: [[Types/bool]]
Type: [[Types/bool]]


Whether to render the [[File:Electricity-icon-unplugged.png|50px]] icon on the entity. Optional, default is true.
Whether to render the [[File:Electricity-icon-unplugged.png|50px]] icon on the entity if it is not connected to a electric network. Optional, default is true.


== Burner ==
== Burner ==

Revision as of 07:53, 25 October 2017

Basics

Specifies the way the entity gets its energy.

type

Type: Types/string

Only valid values are "electric" or "burner", it specifies the type of the energy source to be used.

emissions

Type: Types/double

The pollution an entity emits is emissions times the energy consumption in kW. (This gives you the number that is shown in the entiy tooltip.)

resting_consumption_ratio

Type: Types/float

Default: 1/30

Electric energy source

buffer_capacity

Type: Types/EnergyAmount

How much power the entity holds.

usage_priority

Type: Types/EnergyPriority

input_flow_limit

Type: Types/EnergyPower

How fast the energy can flow into the entity.

output_flow_limit

Type: Types/EnergyPower

How fast the energy can flow out of the entity.

render_no_power_icon

Type: Types/bool

Whether to render the Electricity-icon-red.png icon on the entity if it is low on power. Optional, default is true.

render_no_network_icon

Type: Types/bool

Whether to render the Electricity-icon-unplugged.png icon on the entity if it is not connected to a electric network. Optional, default is true.

Burner

effectivity

Type: Types/float

Value specifying the amount of burning value of the item to be transferred into the energy. 1 means 100% effectivity. Can't be 0.

fuel_inventory_size

Type: Types/InventorySize

smoke

Type: Types/SmokeSources