Types/Animation

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Basics

Specifies animation that can be used in the game.

Note that if any frame of the animation is specified from the same source as any other Types/Sprite or frame of other animation, it will be shared.

Can be nil.

Properties

filename

Type:Types/FileName

stripes

Type: Types/Stripes

Alternative picture specification to filename, it can specify more files to be used and composed as the input.

priority

Type:Types/string

Possible values:

  • extra-high
  • high
  • medium
  • low
  • very-low

width

Type: Types/uint

Width of one frame in pixels.

pre v0.11 frame_width was used.

height

Type: Types/uint

Height of one frame in pixels.

pre v0.11 frame_height was used.

frame_count

Type: Types/uint

line_length

Type: Types/uint

Once the specified number of pictures is loaded, other pictures are loaded on other line. This is to allow having longer animations in matrix, to avoid pictures with too big width. The game engine limits the width of any input picture to 2048px, so it is compatible with most graphics cards.

run_mode

Type: Types/string

Possible values are:

  • forward
  • backward
  • forward-then-backward

animation_speed

Type: Types/float

Modifier of the animation playing speed, the default is 1, which means one animation frame per tick (60 fps). The speed of playing can often vary depending on the usage (output of steam engine for example). Can't be 0.

x

Type: Types/uint

Default: 0

Horizontal position of the animation in the source file in pixels.

y

Type: Types/uint

Default: 0

Vertical position of the animation in the source file in pixels.

shift

Type: Types/vector

Default: 0

scale

Type: Types/double

Default: 1

Values different than 1 specify the scale of the animation on default zoom. Scale 2 means that the picture will be 2 times bigger on screen (and more pixelated).

Example

Specification of animation of electric furnace

    on_animation =
    {
      filename = "__base__/graphics/entity/electric-furnace/electric-furnace.png",
      priority = "high",
      x = 131,
      frame_width = 131,
      frame_height = 102,
      frame_count = 12,
      animation_speed = 0.5, --0.5 frames per tick, so 2 ticks per animation frame, so 30 frames per second
      shift = {0.5, 0.05 }
    },