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Tutorials: Difference between revisions

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(Removed list of community tutorials because it is impossbile to keep complete and updated. Expanded list of on wiki tutorials to be more descriptive)
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These tutorials take an in-depth look at individual topics related to [[power production]].
These tutorials take an in-depth look at individual topics related to [[power production]].


* [[Tutorial:Applied Power Math|Applied Power Math]]
* [[Tutorial:Applied power math|Applied power math]]
* [[Tutorial:Nuclear power|Nuclear power]]
* [[Tutorial:Nuclear power|Nuclear power]]
* [[Tutorial:Producing power from oil|Producing power from oil]]
* [[Tutorial:Producing power from oil|Producing power from oil]]
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== Miscellaneous ==
== Miscellaneous ==


* [[Tutorial:Railway/Signal|Trains signals]]
* [[Tutorial:Train signals|Train signals]]
* [[Tutorial:Transport use cases|A comparison of the different means of transport]]
* [[Tutorial:Transport use cases|A comparison of the different means of transport]]


== Modding tutorials ==
== Modding tutorials ==
These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics.
{{:Tutorial:Modding tutorial}}
 
=== Current, finished ===
* [[Tutorial:Modding tutorial/Gangsir|Modding tutorial/Gangsir]] - A simple modding tutorial that suits beginners well.
* [[Tutorial:Mod settings|Mod settings]] - A small tutorial about how to create and use mod settings.
* [[Tutorial:Script interfaces|Script interfaces]] - A small tutorial about script interfaces ([http://lua-api.factorio.com/latest/LuaRemote.html LuaRemote]) and custom keyboard shortcuts.
 
=== Work in progress ===
* [[User:Adil/Modding tutorial]] - A more advanced tutorial that goes over topics like the Data Lifecycle and Scenario creation in depth. Not recommended for beginners.
 
=== Additional Info ===
* [[Tutorial:Modding FAQ|Modding FAQ]]
* [[Prototype definitions|Prototype documentation]]
* [http://lua-api.factorio.com/latest/ Factorio API Documentation]
 
=== Outdated ===
[[Tutorial:Modding tutorial/FreeER|Modding tutorial/FreeER]]

Revision as of 14:12, 21 May 2020

This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.

The first steps and the first base

These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.

  • Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
  • Main bus - A type of base organization that is well suited for beginners.
  • Keyboard shortcuts - A collection of useful keyboard shortcuts.

Power production

These tutorials take an in-depth look at individual topics related to power production.

Circuit network

These tutorials take a closer look at the circuit network and present usage examples.

Miscellaneous

Modding tutorials

These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:

  • Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
  • Mod structure — More details on how mods need to be structured in order to be loaded by the game.
  • Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
  • Mod settings — A comprehensive tutorial about how to create and use mod settings.
  • Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
  • Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
  • Mod changelog format — The formatting requirements for the mod changelog.txt file.
  • Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
  • Noise Expressions — A tutorial about generating terrain, complete with example mod.
  • Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
  • Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads).

Additional info

Third-Party Tools

There is a wide variety of tools contributed by community members to help in mod development, such as plugins for IDEs to provide auto-completion, debuggers, as well as scripts to automate common tasks regarding translations or packaging.