Tutorial:Modding tutorial: Difference between revisions

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m (add link to scenario system in additional info (should this also be included on modding?))
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* [[Tutorial:Modding FAQ|Modding FAQ]]
* [[Tutorial:Modding FAQ|Modding FAQ]]
* [[Prototype definitions|Prototype documentation]]
* [[Prototype definitions|Prototype documentation]]
* [[Scenario system]] — A save-based mod which can control map generation and gameplay
* [http://lua-api.factorio.com/latest/ Factorio API Documentation] — Documentation of the runtime api
* [http://lua-api.factorio.com/latest/ Factorio API Documentation] — Documentation of the runtime api
* [https://lua-api.factorio.com/latest/Migrations.html Migrations guide] — All information about mod migrations
* [https://lua-api.factorio.com/latest/Migrations.html Migrations guide] — All information about mod migrations

Revision as of 06:54, 4 June 2020

These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:

  • Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
  • Mod structure — More details on how mods need to be structured in order to be loaded by the game.
  • Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
  • Mod settings — A comprehensive tutorial about how to create and use mod settings.
  • Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
  • Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.

Additional info

See also