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{{:Infobox:Tree}}
'''Trees''' are plants in Factorio.  They can be mined for [[raw wood]], and are the only source of it.  Trees are obstacles to construction and must be cleared to provide building space, but they also reduce [[pollution]], so take care not to remove more than necessary. Currently, trees cannot be replanted.


'''Trees''' are landforms in Factorio.  They can be mined for [[Raw wood]].  Trees are obstacles to construction and must be cleared to provide building space, but they also reduce [[Pollution]], so take care not to remove more than necessary.
== Achievements ==
{{Achievement|run-forrest-run}}
{{Achievement|pyromaniac}}


[[File:Big-tree-1.png]]
== Good methods to remove trees ==
[[File:Big-tree-2.png]]
[[File:Dead-tree.png]]


== Good methods to get rid of trees ==
* Mining by hand (*)
 
* Shooting swaths of trees with a [[shotgun]] or [[combat shotgun]]
* Mining with [[Iron axe|Iron]] or [[Steel axe|Steel]] axes (*)
* Using [[grenade]]s to blow them up
* Having construction robots harvest them using a [[Deconstruction planner]] (*)
* Using [[Basic grenade|grenades]] to blow them up
* Using [[Poison capsule|poison]] to kill them
* Using [[Poison capsule|poison]] to kill them
* Knocking them down by driving a [[Tank]] over them
* Having construction robots harvest them using a [[deconstruction planner]] (*)
* Shooting swaths of trees with a [[Shotgun]] or [[Combat shotgun]]
* Knocking them down by driving a [[tank]] over them
* Burning them with a [[flamethrower]], causing a forest fire
* Burning them with a flamethrower while in a tank
* Using [[atomic bomb]]s to blow them up


<small><i>(*) Useable to collect raw wood. All other methods just destroy the tree.</i></small>
<small><i>(*) Usable to collect raw wood. Dead trees will give 2 raw wood and have a mining time of 1. Live trees will give 4 raw wood and have a mining time of 2. All other methods just destroy the tree and wood.</i></small>


There are more methods, but these have a good ratio of 'tech vs. trees per minute'.
== Fires ==
[[File:ForestFireBegins.gif|frame|A forest fire spreads rapidly after a few moments.]]
Trees can be set on fire by [[flamethrower]]s and [[flamethrower turret]]s. The fire will spread from tree to tree, releasing high amounts of [[pollution]] and leaving stumps and charred trees behind.


== Collecting Wood ==
Once on fire, trees cannot be extinguished, but the spread of the fire can be limited by creating a [[wikipedia:Firebreak|fire break]].


Raw wood can be collected by chopping down a Dead Tree or a Big Tree. Dead Trees will give 1 raw wood and Big Trees will give 5. Dead Trees have a mining time of 1 and Big Trees have a mining time of 2.
== Pollution removal ==


Although collection of raw wood is easy to do, there is currently no way to completely automate the collection of raw wood, or replant it. However wood processing is planned, as discussed [http://www.factorioforums.com/forum/viewtopic.php?f=9&t=128 here].
Trees remove small amounts of pollution in their area. After absorbing more than 3500 units of pollution, trees start to lose their leaves, absorbing pollution in the process. The less dense the leaves, the less pollution the tree absorbs. The initial leaf density is influenced by the richness settings during map generation. The higher the richness, the higher the overall leaf density.


== Pollution removal ==
{| class="wikitable"
! Object !! Stage !! Pollution per tick !! Pollution per second
|-
| rowspan="4" | [[File:Green tree.png|120px]] Tree, red tree, brown tree || 0 (Max leaf density) || -0.001 || -0.06
|-
| 1 || -0.00067 || -0.04
|-
| 2 || -0.00033 || -0.02
|-
| 3 (Min leaf density) || 0 || 0
|-
| [[File:Dead dry hairy tree.png|120px]] Dead dry hairy tree || No stages || -0.0001 || -0.006
|-
| [[File:Dead grey trunk.png|120px]] Dead grey trunk || No stages || -0.0001 || -0.006
|-
| [[File:Dead tree desert.png|120px]] Dead tree - desert|| No stages || -0.0001 || -0.006
|-
| [[File:Dry hairy tree.png|120px]] Dry hairy tree || No stages || -0.0001 || -0.006
|-
| [[File:Dry tree.png|120px]] Dry tree || No stages || -0.0001 || -0.006
|-
|}


Trees remove small amounts of pollution in their area.  The pollution caused by a [[Stone furnace]], for example, can be removed by sixty live trees.
== See also ==


For a full list of pollution removal rates, see [[Pollution_Production#Trees]].
* [[Raw wood]]
* [[Pollution]]

Revision as of 13:22, 5 March 2019

Tree.png
Tree

Trees in world.png

Absorbs pollution. Can be chopped down for wood.

Map color

Expected resources

Tree:
Wood.png
4

Dead tree:
Wood.png
2

Health

Tree: 50
Dead tree: 20

Mining time

Tree: 0.55
Dead tree: 0.5

Required technologies

None required

Trees are plants in Factorio. They can be mined for raw wood, and are the only source of it. Trees are obstacles to construction and must be cleared to provide building space, but they also reduce pollution, so take care not to remove more than necessary. Currently, trees cannot be replanted.

Achievements

Run-forrest-run-achievement.png Run Forrest, run

Destroy 100 trees by impact.

Pyromaniac-achievement.png Pyromaniac

Destroy 10k trees with fire.

Good methods to remove trees

(*) Usable to collect raw wood. Dead trees will give 2 raw wood and have a mining time of 1. Live trees will give 4 raw wood and have a mining time of 2. All other methods just destroy the tree and wood.

Fires

A forest fire spreads rapidly after a few moments.

Trees can be set on fire by flamethrowers and flamethrower turrets. The fire will spread from tree to tree, releasing high amounts of pollution and leaving stumps and charred trees behind.

Once on fire, trees cannot be extinguished, but the spread of the fire can be limited by creating a fire break.

Pollution removal

Trees remove small amounts of pollution in their area. After absorbing more than 3500 units of pollution, trees start to lose their leaves, absorbing pollution in the process. The less dense the leaves, the less pollution the tree absorbs. The initial leaf density is influenced by the richness settings during map generation. The higher the richness, the higher the overall leaf density.

Object Stage Pollution per tick Pollution per second
Green tree.png Tree, red tree, brown tree 0 (Max leaf density) -0.001 -0.06
1 -0.00067 -0.04
2 -0.00033 -0.02
3 (Min leaf density) 0 0
Dead dry hairy tree.png Dead dry hairy tree No stages -0.0001 -0.006
Dead grey trunk.png Dead grey trunk No stages -0.0001 -0.006
Dead tree desert.png Dead tree - desert No stages -0.0001 -0.006
Dry hairy tree.png Dry hairy tree No stages -0.0001 -0.006
Dry tree.png Dry tree No stages -0.0001 -0.006

See also