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Transport belts/zh: Difference between revisions

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|-
|-
! scope="col" | 传送带种类
! scope="col" | 传送带种类
! scope="col" | factor speed
! scope="col" | 速度系数
! scope="col" | 速度([[Tile/zh|格]]/[[Game-second/zh|游戏秒]])
! scope="col" | 速度([[Tile/zh|格]]/[[Game-second/zh|游戏秒]])
! scope="col" | 科技需求 [[research/zh|research/zh]]
! scope="col" | 科技需求 [[research/zh|research/zh]]
|-
|-
| {{imagelink|basic-transport-belt|Basic transport belt}} || 1 || 1.875 || 无
| {{imagelink|basic-transport-belt|基础传动带}} || 1 || 1.875 || 无
|-
|-
| {{imagelink|fast-transport-belt|Fast transport belt}}  || 2 || 3.75 || [[Logistics 2/zh|物流学2]]
| {{imagelink|fast-transport-belt|快速传动带}}  || 2 || 3.75 || [[Logistics 2/zh|物流学2]]
|-
|-
| {{imagelink|express-transport-belt|Express transport belt}} || 3 || 5.625 || [[Logistics 3/zh|物流学3]]
| {{imagelink|express-transport-belt|高速传动带}} || 3 || 5.625 || [[Logistics 3/zh|物流学3]]
|}
|}
相关: [[Splitters/zh|分离器]], [[Underground belts/zh|地下传送带]]  
相关: [[Splitters/zh|分离器]], [[Underground belts/zh|地下传送带]]  
Line 54: Line 54:
[[File:transport-belt-two-lines-1.jpg|thumb|256px]]
[[File:transport-belt-two-lines-1.jpg|thumb|256px]]
=== 传动带分道:使用两边 ===
=== 传动带分道:使用两边 ===
Belts have [[Transport belts/Belt lane|two lanes]] that can be used for transporting. This allows for either a double flow of one material, or with some careful setup, transporting two different materials on the same belt.
传动带拥有[[Transport belts/Belt lane/zh|两条通道]]可以同于运输物品。这允许同一种材料使用两侧物流,或者通过小心的计划,在同一条传动带上运输两种不同的材料。


See also
参见
* [[Transport belts/Belt lane]] for more about usage of the two lanes of a belt.
* 更多有关传动带两侧的使用参见[[Transport belts/Belt lane/zh|传动带分道]]
* [[Transport belts/Optimizing|Transport belt Optimising]]
* [[Transport belts/Optimizing/zh|传动带优化方案]]






[[File:transport-belt-two-lines-3.jpg|thumb|256px]]
[[File:transport-belt-two-lines-3.jpg|thumb|256px]]
=== Speed, Density and Througput: About finding the bottlenecks ===
=== 速度、密度和吞吐量:有关查找瓶颈处 ===
This is a mistake often made - even by advanced players. But first we need to introduce some definitions:
这是一个高级玩家都有可能经常犯的错误。但是我们要先介绍一些定义:
 
* '''速度
: 传动带的移动速度。这当然影响了吞吐量。速度的计算很简单:[[Basic transport belt/zh|基础传动带]]是最慢的,[[Fast transport belt/zh|快速传动带]]是处于[[Basic transport belt/zh|基础传动带]]和[[Express transport belt/zh|高速传动带]]之间的。[[Express transport belt/zh|高速传动带]]的速度是[[Basic transport belt/zh|基础传动带]]的3倍。


* '''Speed
* '''D密度
: How fast does a belt move. This influences of course the throughput. The speed is easy to calculate: [[Basic transport belt]] is the slowest, the [[Fast transport belt]] is twice as fast as the basic and the [[Express transport belt ]] is 3x the speed of basic.
: 传动带上物品的紧凑程度。[[Transport belts/Optimizing/zh|传动带优化方案]]中有一些技巧关于如何保持密度尽可能的大。[[Transport belts/Physics/zh|传动带运动机理]]中有你能把物品在传送带上放置的多稠密。
* '''Density
* '''吞吐量
: How tight are the items put on the belts. See [[Transport belts/Optimizing]] for tips, how to keep the density as tight as possible. See [[Transport belts/Physics]] about how dense you can put the items on the belts.
: 吞吐量=速度*密度。所有传动带上的最大的密度几乎是一样的(实际上更快速的传动带的密度会更低一些,参见[[Transport belts/Physics/zh|传动带运动机理]]
* '''Throughput
: This is speed * density. The maximum density on all belts are nearly equal (indeed the density on faster belts is lower, see [[Transport belts/Physics|Transport Belt physics]]).


This formula
这个公式
   Throughput = Speed * density
   吞吐量 = 速度 * 密度
gives you two opportunities to enhance the throughput:
给出了两种途径用于增加吞吐量:


* More speed
* 提高速度
* more density.
* 提高密度


More speed is expensive (see [[Transport_belts/Optimizing#Parallel Belts|optimizing with parallel belts]]), so more density is in many cases much easier to obtain. The way is in most cases, to find the bottleneck.
更高速是很昂贵的(参见[[Transport_belts/Optimizing/zh#Parallel Belts|传动带优化方案之并联传动带]]),所以提高密度在许多情况下是更容易实现的。这个方法在多数情况下是寻找瓶颈处。


The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.
The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.

Revision as of 10:20, 26 October 2014

< Belt transport system | zh

File:Mpstark-WSgK35P.gif File:Mpstark-5ceWt8I.gif File:Mpstark-KVmf6LZ.gif

物品

传送带种类 速度系数 速度(/游戏秒) 科技需求 research/zh
基础传动带 1 1.875
快速传动带 2 3.75 物流学2
高速传动带 3 5.625 物流学3

相关: 分离器, 地下传送带 相近: 机械臂, 物流箱, 传送带/运动机理


基础

任务:形成一个从采掘机冶炼炉的稳定的物品流。

  • 选取你物品栏中的一组传送带
  • 按"R"键旋转传送带直到正确的方向
  • 放置传送带(默认鼠标左键)
  • 向你期望传送带输送方向移动,同时按住鼠标左键:传送带会持续的被放置。

就地置换

如果你放置了一个错误方向的传送带,你不需要拆除它

  • 确定你主角手中是空的,然后放在传送带上,按"R"键,它将立即转动。
  • 这种就地置换同样也适用于其他类型的传送带。选择一个高速传动带然后放置在当前传动带上:传动带被拿起然后替换为你手上的这个。
  • 许多物品都可以就地置换:电线杆,箱子,机械臂,组装机,冶炼炉……

进阶

转弯/弯道

弯道会一直保持物品是对齐的。弯道内侧的物品以一般的速度移动,这意味着弯道是一个瓶颈部分。推荐在弯道使用更高速的传动带用于保持传送带系统的高负荷运转。

参见


传动带分道:使用两边

传动带拥有两条通道可以同于运输物品。这允许同一种材料使用两侧物流,或者通过小心的计划,在同一条传动带上运输两种不同的材料。

参见


速度、密度和吞吐量:有关查找瓶颈处

这是一个高级玩家都有可能经常犯的错误。但是我们要先介绍一些定义:

  • 速度
传动带的移动速度。这当然影响了吞吐量。速度的计算很简单:基础传动带是最慢的,快速传动带是处于基础传动带高速传动带之间的。高速传动带的速度是基础传动带的3倍。
  • D密度
传动带上物品的紧凑程度。传动带优化方案中有一些技巧关于如何保持密度尽可能的大。传动带运动机理中有你能把物品在传送带上放置的多稠密。
  • 吞吐量
吞吐量=速度*密度。所有传动带上的最大的密度几乎是一样的(实际上更快速的传动带的密度会更低一些,参见传动带运动机理

这个公式

 吞吐量 = 速度 * 密度

给出了两种途径用于增加吞吐量:

  • 提高速度
  • 提高密度

更高速是很昂贵的(参见传动带优化方案之并联传动带),所以提高密度在许多情况下是更容易实现的。这个方法在多数情况下是寻找瓶颈处。

The bottleneck can be seen quite easy, if there is a part of a belt, where the items sometimes stop or don't move (or don't move fast) at maximum density and suddenly they come to a point, where this "stop and go" releases itself and they run free and are not so tight on the belt. This is in most cases the exact place, where you need to optimize your belts. It doesn't make sense to optimize much before or after this point, because if you fix it, you will find the next bottleneck anywhere else.

Side inserts (Crossings)

When belts join together at a t-junction, items are inserted from the side and they stay on the side of the belt they came from.

See also

Expert

Fully optimising transport belts can be a tricky but satisfying task as your factory increases in both complexity and material volume. Use some of the pages below to help you.

Special behaviour

Other Usages

Useless knowledge

Special usages

See also


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