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Esteira

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Transport belt.png
Esteira

Transport belt entity.png

Receita

Time.png
0.5
+
Iron gear wheel.png
1
+
Iron plate.png
1
Transport belt.png
2

Total bruto

Time.png
1
+
Iron plate.png
3

Receita

Time.png
0.5
+
Iron gear wheel.png
1
+
Iron plate.png
1
Transport belt.png
2

Total bruto

Time.png
1
+
Iron plate.png
5

Cor no mapa

Vida

150

Resistências

Fogo: 0/90%

Tamanho da pilha

100

Dimensões

1×1

Velocidade da esteira

15 Gegenstände/s

Tempo de mineração

0.1

Tipo do protótipo

transport-belt

Nome interno

transport-belt

Tecnologias requeridas

Nenhuma requerida

Produzido por

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumido por

Fast transport belt.png
Lab.png
Logistic science pack.png
Splitter.png
Underground belt.png

Transport belts are the easiest and cheapest method of automatic item transportation. They are the first tier among the three transport belts.

No prior research is required and they are available from the beginning of the game.

Properties

3 fast inserters per side will fill a basic transport belt to maximum density.
Type Max. throughput (Items per game-second for two lanes)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Transport belt.png
Esteira
13.33 1.875 7.111 none

(1) See Physics of Transport Belts for more detailed information.

Production Layouts

Iron gear wheels take the same amount of time to manufacture as transport belts, so one gear assembler can supply one belt assembler at full capacity, provided they are the same tier. An example is shown below.

Design Input: (Items per game-second)
File:Transport belt layout1.jpg
Iron plate.png
3
Output: (Items per game-second)
Transport belt.png
2

History

  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also