Train stops are used to automate item transportation by trains by providing nameable locations for trains to travel to.
Train stops are used to denote a place for a train to stop. Every placed train stop will appear as a possible stop in the scheduling area of a train's GUI. This can be used to create loading and unloading stations for trains.
Train stops with the same name count as the same "station", and trains will try to load balance themselves between the stops of the station. For example: Four trains are dispatched to "iron ore loading". There are two stops, both named "iron ore loading". Two trains would go to each stop. If there were two trains at one of the stops, then after the initial four trains had arrived there would be three trains at each stop.
Train stops can be enabled or disabled using the circuit network. If a train is scheduled to go to a disable train stop, it will skip it and move to the next one (or route to an enabled train stop with the same name if one exists).
Additionally, train stops can be used to pass circuit signals to trains, or to read train contents.
Until version 0.15.0, the only way to place a map marker was to use a train stop. A section of rail would be placed, then a train stop placed on the rail and the rail removed. The name of the train stop would appear on the map. As of 0.15, you can just click in the map screen to place a marker.
- New graphics
- Placement indicator
- Indicator of train position when stopped at station on hover.
- Station names can now be changed.
- Show the direction of incoming trains when being built.
- Multiple train stops for each train station.
- Cannot be rotated after building.