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Tank: Difference between revisions

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(Added small piece of information about the personal robotport and tank repair.)
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==Capsules and Bots integration==
==Capsules and Bots integration==


[[Player#Capsules|Capsules]] can be used while inside the tank, including combat robots.  [[Construction robot]]s within range of the tank will repair damage if [[repair pack]] are available. Also, [[Logistic robot]]s can still refill the player's inventory.  This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.
[[Player#Capsules|Capsules]] can be used while inside the tank, including combat robots.  [[Construction robot]]s, including those from a [[Personal Roboport]] within range of the tank will repair damage if [[repair pack]] are available. Also, [[Logistic robot]]s can still refill the player's inventory.  This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.


==Development data==
==Development data==

Revision as of 03:56, 11 August 2015

Template:Combat

The Tank is a armored fighting vehicle added to the game in Alpha 0.11. It is a mid-game weapon with two guns, an integrated Submachine gun and a powerful cannon that uses cannon shells.

Movement

The tank is very robust and unlike the car can move through and destroy trees with near impunity. Forward momentum is required.

Capsules and Bots integration

Capsules can be used while inside the tank, including combat robots. Construction robots, including those from a Personal Roboport within range of the tank will repair damage if repair pack are available. Also, Logistic robots can still refill the player's inventory. This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.

Development data

https://www.factorio.com/blog/post/fff-56

https://www.factorio.com/blog/post/fff-51

https://www.factorio.com/blog/post/fff-48

https://www.factorio.com/blog/post/fff-44

See also

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