Talk:Car: Difference between revisions

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(→‎speed: new section)
(Car seems faster in 0.17 -- can anyone test & update?)
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any info on how fast it goes/how quick it accelerates on various fuels? [[User:Paulbrock|Paulbrock]] ([[User talk:Paulbrock|talk]]) 11:02, 22 May 2017 (UTC)
any info on how fast it goes/how quick it accelerates on various fuels? [[User:Paulbrock|Paulbrock]] ([[User talk:Paulbrock|talk]]) 11:02, 22 May 2017 (UTC)
== Faster in 0.17 ==
Hi,
the car seems faster in 0.17 than it used to be. Tested with nuclear fuel on grass, gets up to 146.9 kph. (Which is more than the wiki currently lists.) Since nuke fuel speed and accel bonus is still listed at same magnitude (15% / 150%), I'm guessing the car's base max speed has been upped?
Can someone test more rigorously to update the tables?
Also, the car seems to handle better (turn quicker), and might have higher accel. (However, if default accel is calculated relative to max speed, then that may be simply due to the max speed increase.)
Unfortunately, its braking performance is still terrible, and with the new higher max speeds stopping without ramming something can be a problem. That's a bit off-topic though, since it's not a change. Still, here's hoping this gets buffed -- either directly or by making Braking force apply to all vehicles. (BTW the tank could use a brake buff too.)
[[User:Misacek01|Misacek01]] ([[User talk:Misacek01|talk]]) 18:41, 7 March 2019 (UTC)

Revision as of 18:41, 7 March 2019

Are the materials outdated?

of course. The stacks, too. Ssilk (talk) 00:23, 23 May 2014 (CEST)

speed

any info on how fast it goes/how quick it accelerates on various fuels? Paulbrock (talk) 11:02, 22 May 2017 (UTC)

Faster in 0.17

Hi,

the car seems faster in 0.17 than it used to be. Tested with nuclear fuel on grass, gets up to 146.9 kph. (Which is more than the wiki currently lists.) Since nuke fuel speed and accel bonus is still listed at same magnitude (15% / 150%), I'm guessing the car's base max speed has been upped?

Can someone test more rigorously to update the tables?

Also, the car seems to handle better (turn quicker), and might have higher accel. (However, if default accel is calculated relative to max speed, then that may be simply due to the max speed increase.)

Unfortunately, its braking performance is still terrible, and with the new higher max speeds stopping without ramming something can be a problem. That's a bit off-topic though, since it's not a change. Still, here's hoping this gets buffed -- either directly or by making Braking force apply to all vehicles. (BTW the tank could use a brake buff too.)

Misacek01 (talk) 18:41, 7 March 2019 (UTC)