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(Found table from Stack Size section at end of page (!) due to markup typo. Oops. Also, changed math terminology used in History ("dual numbers" is something else); +History style cleanup.)
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=== Damaged items ===
=== Damaged items ===


Damaged items will stack together with other damaged items, and the health of the stack will be the average health of all items in it. Damaged items will not stack with undamaged items.
Damaged items stack with other damaged items (of the same type), but not with undamaged items. The health shown on the stack of damaged items is the average health of the items in the stack. (However, this is for display only; individual items' health is not changed by them becoming part of a stack.)


== Stack size bonuses ==
== Stack size bonuses ==

Revision as of 23:09, 29 August 2018

A stack is the basic element in Factorio to store items. One space in an inventory can hold one stack.

Examples of stacks

How do stacks work?

A stack can store a number of identical items.

The first inserted item determines which item-types can be stored. This also determines how many items can be stored (the number of items per stack depends on it's max stack size).

Only items can be stored within stacks, stacks cannot hold liquids or other inventories.

Stack size

The number of items a stack can store. Stack size depends on the item; existing stack sizes and (non-exhaustive) examples include (click to expand):

Stack size Examples
1 Nuclear fuel, artillery shell. No stacking. A rare stack size possessed by only a few item types.
5 Locomotive, all wagons. More common than no stacking, but still quite rare.
10 Roboport, rocket fuel, artillery turret, atomic bomb. Also relatively uncommon.
50 All ores, stone, coal, all modules, electric mining drill, electric furnace, all assemblers, all chests, all inserters, gun turret, laser turret, all power poles including substation, both types of worker robots, solid fuel. One of the more common stack sizes; probably the most common stack size among buildable entities.
100 Iron plate, copper plate, steel, processing unit, iron gear wheel, stone brick, all types of concrete, both isotopes of processed uranium, pipe (regular), all belts, wall, landfill. Likely the most common stack size.
200 Electronic circuit, advanced circuit, all types of magazine, all types of tank cannon shell, copper cable, both colors of circuit wire, all types of science pack except space science pack. A somewhat-common stack size overall; typical stack size for ammunition.
2,000 Unique to space science pack, present to allow stacking up to 2 rockets' worth of packs in the rocket silo's single output slot.

Filtered stacks

Stacks can be filtered either by default (in burner-type entities, furnaces, roboports, turrets, labs, and other entities that can only accept one or a few item types in a particular slot), or manually by the player (normally set via the middle mouse button / scroll-wheel click, see Keyboard bindings). Manual filtering is available for cargo wagons, the quickbar, and the player inventory, but not for other types of containers (in particular, chests of any type).

This can be used to ensure only one item type goes into the inventory space. Inserters (or bots, where applicable) will not attempt to insert anything except the allowed item type into filtered slots, and manual insertion of other item types by the player is also not allowed unless and until the filter is cleared.

Damaged items

Damaged items stack with other damaged items (of the same type), but not with undamaged items. The health shown on the stack of damaged items is the average health of the items in the stack. (However, this is for display only; individual items' health is not changed by them becoming part of a stack.)

Stack size bonuses

Inserters and logistic robots can be boosted with research to hold and transfer more items, see:

Stack limitation

A wooden chest limited to three stacks. Once the third stack is full, inserters will no longer attempt to add items.

Optionally, the usable space in chests and wagons can be decreased below their default values. Typically, this is done to store a small amount of items in an automated process, without consuming the resources that would be required to fill the entire container.

To limit a container, click the red X at the end of the last stack. Then, click on one of the stacks to set the new limit. The unused stacks will be highlighted red (see right).

When full, inserters will no longer add to a limited container. However, the player is still free to manually place items in the unused (red) slots.

Handling stacks

There are some keyboard bindings to handle movement of stacks between inventories fast, like moving half of a stack to another stack.

History

In game version 0.10, the number of items which can be stored in a stack changed for most items from powers of 2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.

Example: Before the change, a stack could store 64 iron ore, while after the change it is 50. This created some controversy, as some players preferred the old stack sizes.