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Shotgun

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Shotgun.png
Shotgun

Player shotgun.png

Recipe

Time icon.png
10
+
Copper plate.png
10
+
Iron gear wheel.png
5
+
Iron plate.png
15
+
Wood.png
5
Shotgun.png
1

Total raw

Time icon.png
12.5
+
Copper plate.png
10
+
Iron plate.png
25
+
Wood.png
5

Recipe

Time icon.png
10
+
Copper plate.png
10
+
Iron gear wheel.png
5
+
Iron plate.png
15
+
Wood.png
5
Shotgun.png
1

Total raw

Time icon.png
12.5
+
Copper plate.png
10
+
Iron plate.png
35
+
Wood.png
5

Stack size

5

Range

20

Shooting speed

1/s

Ammunition

Shotgun shells.png
Piercing shotgun shells.png

Prototype type

gun

Internal name

shotgun

Required technologies

Military (research).png

Boosting technologies

Physical projectile damage (research).png
Weapon shooting speed (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and friendly turrets, thus requiring significantly more caution when used, compared to most other weapons.

The Shotgun is the earliest weapon capable of seriously assaulting Biter nests. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.

The shotgun is less effective in clearing out the biters themselves, sporting a lower damage output (60 damage/second theoretical maximum, assuming all pellets hit. lower in practice because pellet spread will cause a nontrivial fraction of pellets to miss against small targets) compared to the Submachine gun's guaranteed 75 damage/second. Players can switch between both weapons to balance power and resource-efficiency, or support themselves with covering fire from Turrets and combat bots.

History

See also