https://wiki.factorio.com/index.php?title=Shotgun&feed=atom&action=history
Shotgun - Revision history
2024-03-29T14:54:07Z
Revision history for this page on the wiki
MediaWiki 1.38.2
https://wiki.factorio.com/index.php?title=Shotgun&diff=187344&oldid=prev
Bilka: see also link to damage overhaul
2021-10-29T16:56:07Z
<p>see also link to damage overhaul</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:56, 29 October 2021</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Damage<del style="font-weight: bold; text-decoration: none;">|Damage & resistances</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Damage]]</div></td></tr>
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Bilka
https://wiki.factorio.com/index.php?title=Shotgun&diff=184684&oldid=prev
AccessViolation: Added hyperlinks. Made minor changes to some sentences
2021-02-24T23:22:21Z
<p>Added hyperlinks. Made minor changes to some sentences</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:22, 24 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{:Infobox:Shotgun}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{:Infobox:Shotgun}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">A </del>basic but powerful weapon with good range, damage, and <del style="font-weight: bold; text-decoration: none;">ammo </del>efficiency, but low rate of fire. <del style="font-weight: bold; text-decoration: none;">Fires </del>in spread pattern. The shotgun will fire without hostile targets nearby, can damage <del style="font-weight: bold; text-decoration: none;">walls </del>(it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The '''shotgun''' is a </ins>basic but powerful <ins style="font-weight: bold; text-decoration: none;">[[Weapons|</ins>weapon<ins style="font-weight: bold; text-decoration: none;">]] </ins>with good range, <ins style="font-weight: bold; text-decoration: none;">[[</ins>damage<ins style="font-weight: bold; text-decoration: none;">]]</ins>, and <ins style="font-weight: bold; text-decoration: none;">[[ammunition]] </ins>efficiency, but <ins style="font-weight: bold; text-decoration: none;">a </ins>low rate of fire. <ins style="font-weight: bold; text-decoration: none;">It fires </ins>in <ins style="font-weight: bold; text-decoration: none;">a </ins>spread pattern. The shotgun will fire without <ins style="font-weight: bold; text-decoration: none;">[[Enemies|</ins>hostile targets<ins style="font-weight: bold; text-decoration: none;">]] </ins>nearby, can damage <ins style="font-weight: bold; text-decoration: none;">[[wall]]s </ins>(it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For early Biter [[Enemies#Spawners|nests]] assaults, shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells <del style="font-weight: bold; text-decoration: none;">worth </del>600 <del style="font-weight: bold; text-decoration: none;">raw </del>damage. Contrast this against the pistol <del style="font-weight: bold; text-decoration: none;">ammo</del>, which costs 4 iron <del style="font-weight: bold; text-decoration: none;">for </del>50 <del style="font-weight: bold; text-decoration: none;">raw </del>damage.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For early Biter [[Enemies#Spawners|nests]] assaults, shotgun ammo represents a massive boost on resource efficiency, with 2 <ins style="font-weight: bold; text-decoration: none;">[[</ins>copper <ins style="font-weight: bold; text-decoration: none;">plate]]s </ins>and 2 <ins style="font-weight: bold; text-decoration: none;">[[</ins>iron <ins style="font-weight: bold; text-decoration: none;">plate]]s </ins>giving a stack of <ins style="font-weight: bold; text-decoration: none;">[[shotgun </ins>shells<ins style="font-weight: bold; text-decoration: none;">]], dealing a total of </ins>600 damage. Contrast this against the <ins style="font-weight: bold; text-decoration: none;">[[</ins>pistol<ins style="font-weight: bold; text-decoration: none;">]]'s [[firearm magazine]]</ins>, which costs 4 iron <ins style="font-weight: bold; text-decoration: none;">plates and deals a total of </ins>50 damage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and <del style="font-weight: bold; text-decoration: none;">SMG </del>to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and <ins style="font-weight: bold; text-decoration: none;">[[submachine gun]] </ins>to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
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AccessViolation
https://wiki.factorio.com/index.php?title=Shotgun&diff=176227&oldid=prev
Jon8RFC: /* History */ corrected Factorio Origins: Shotgun
2019-09-17T11:36:15Z
<p><span dir="auto"><span class="autocomment">History: </span> corrected Factorio Origins: Shotgun</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:36, 17 September 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{history|0.<del style="font-weight: bold; text-decoration: none;">1</del>.0|</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{history|0.<ins style="font-weight: bold; text-decoration: none;">7</ins>.0|</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Introduced }}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Introduced}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See also==</div></td></tr>
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Jon8RFC
https://wiki.factorio.com/index.php?title=Shotgun&diff=175307&oldid=prev
Bilka: typo
2019-08-06T08:37:30Z
<p>typo</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:37, 6 August 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4">Line 4:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For early Biter [[Enemies#Spawners|nests]] <del style="font-weight: bold; text-decoration: none;">assults</del>, shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For early Biter [[Enemies#Spawners|nests]] <ins style="font-weight: bold; text-decoration: none;">assaults</ins>, shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and SMG to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and SMG to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td></tr>
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Bilka
https://wiki.factorio.com/index.php?title=Shotgun&diff=175306&oldid=prev
H0lyD4wg: Pistol ammo deals 5 damage, not 2.
2019-08-06T08:17:17Z
<p>Pistol ammo deals 5 damage, not 2.</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:17, 6 August 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4">Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The Shotgun is the earliest weapon capable of seriously assaulting </del>Biter [[Enemies#Spawners|nests]]<del style="font-weight: bold; text-decoration: none;">. The weapon's starting damage can pierce nest armor (12×5 vs. 2) and destroy them with moderate difficulty. Shotgun </del>ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage<del style="font-weight: bold; text-decoration: none;">. These traits make the shotgun user friendly for sustained assaults against biter nests</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">For early </ins>Biter [[Enemies#Spawners|nests]] <ins style="font-weight: bold; text-decoration: none;">assults, shotgun </ins>ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and SMG to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and SMG to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td></tr>
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H0lyD4wg
https://wiki.factorio.com/index.php?title=Shotgun&diff=166786&oldid=prev
Zippy at 11:06, 6 January 2019
2019-01-06T11:06:48Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:06, 6 January 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4">Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (<del style="font-weight: bold; text-decoration: none;">12x5 </del>vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (<ins style="font-weight: bold; text-decoration: none;">12×5 </ins>vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and SMG to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and SMG to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td></tr>
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Zippy
https://wiki.factorio.com/index.php?title=Shotgun&diff=160936&oldid=prev
Bilka: turrets -> structures
2018-07-09T09:10:47Z
<p>turrets -> structures</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:10, 9 July 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2">Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{:Infobox:Shotgun}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{:Infobox:Shotgun}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and friendly <del style="font-weight: bold; text-decoration: none;">turrets</del>, thus requiring significantly more caution when used, compared to most other weapons.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and <ins style="font-weight: bold; text-decoration: none;">other </ins>friendly <ins style="font-weight: bold; text-decoration: none;">structures</ins>, thus requiring significantly more caution when used, compared to most other weapons.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td></tr>
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Bilka
https://wiki.factorio.com/index.php?title=Shotgun&diff=160917&oldid=prev
Arrkhal: Current SMG only does 50 dps
2018-07-09T02:19:28Z
<p>Current SMG only does 50 dps</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:19, 9 July 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6">Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, <del style="font-weight: bold; text-decoration: none;">sporting a lower damage output (60 damage/second theoretical maximum, assuming all pellets hit. lower in practice </del>because pellet spread will cause a nontrivial fraction of pellets to miss against small targets<del style="font-weight: bold; text-decoration: none;">) compared to the [[Submachine_gun|Submachine gun]]'s guaranteed 75 damage/second</del>. Players can switch between <del style="font-weight: bold; text-decoration: none;">both weapons </del>to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between <ins style="font-weight: bold; text-decoration: none;">the shotgun and SMG </ins>to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== History ==</div></td></tr>
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Arrkhal
https://wiki.factorio.com/index.php?title=Shotgun&diff=160913&oldid=prev
Arrkhal at 23:36, 8 July 2018
2018-07-08T23:36:53Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:36, 8 July 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{:Infobox:Shotgun}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{:Infobox:Shotgun}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun can damage walls (it won't shoot over them) and friendly turrets, thus requiring significantly more caution when used, compared to <del style="font-weight: bold; text-decoration: none;">the submachine gun</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun <ins style="font-weight: bold; text-decoration: none;">will fire without hostile targets nearby, </ins>can damage walls (it won't shoot over them) and friendly turrets, thus requiring significantly more caution when used, compared to <ins style="font-weight: bold; text-decoration: none;">most other weapons</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td></tr>
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Arrkhal
https://wiki.factorio.com/index.php?title=Shotgun&diff=160911&oldid=prev
Arrkhal at 23:27, 8 July 2018
2018-07-08T23:27:42Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:27, 8 July 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2">Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{:Infobox:Shotgun}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{:Infobox:Shotgun}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern<ins style="font-weight: bold; text-decoration: none;">. The shotgun can damage walls (it won't shoot over them) and friendly turrets, thus requiring significantly more caution when used, compared to the submachine gun</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.</div></td></tr>
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Arrkhal