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Science pack

From Official Factorio Wiki
Revision as of 02:38, 21 July 2018 by Trollingwarfare (talk | contribs) (Shifted pack ratio to the bottom, formatted the "long version" into a list, added clarification that the ratio is being produced by assembling machine 3)
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Science Packs are items which are required by labs to perform research. Researching technologies requires a certain number of different types of science packs, which is then multiplied by a certain value to get the tech cost. For example, Bullet damage 3 requires one Science Pack 1 and one Science Pack 2 and one Military Science Pack to begin researching, but it needs this to be input into labs a total of 100 times, raising the research cost to 100 Science Pack 1, 100 Science Pack 2 and 100 Military Science Pack.

Types

Type Recipe Total raw
Science pack 1.png
Science pack 1
Time.png
5
+
Copper plate.png
1
+
Iron gear wheel.png
1
Science pack 1.png
1
Time.png
5.5
Iron plate.png
2
Copper plate.png
1
Science pack 2.png
Science pack 2
Time.png
6
+
Inserter.png
1
+
Transport belt.png
1
Science pack 2.png
1
Time.png
8.8
Iron plate.png
5.5
Copper plate.png
1.5
Science pack 3.png
Science pack 3
Time.png
12
+
Electric mining drill.png
1
+
Advanced circuit.png
1
+
Engine unit.png
1
Science pack 3.png
1
Time.png
29.7
Copper plate.png
9.5
Engine unit.png
1
Iron plate.png
25
Plastic bar.png
2
Military science pack.png
Military science pack
Time.png
10
+
Piercing rounds magazine.png
1
+
Grenade.png
1
+
Gun turret.png
1
Military science pack.png
2
Time.png
35
Coal.png
10
Iron plate.png
49
Copper plate.png
15
Steel plate.png
1
Production science pack.png
Production science pack
Time.png
14
+
Electric engine unit.png
1
+
Electric furnace.png
1
Production science pack.png
2
Time.png
66.5
Stone brick.png
10
Iron plate.png
10
Copper plate.png
25
Steel plate.png
10
Plastic bar.png
10
Electric engine unit.png
1
High tech science pack.png
High tech science pack
Time.png
14
+
Battery.png
1
+
Processing unit.png
3
+
Speed module.png
1
+
Copper cable.png
30
High tech science pack.png
2
Time.png
90.2
Iron plate.png
15
Copper plate.png
47.5
Plastic bar.png
10
Battery.png
1
Processing unit.png
3
Space science pack.png
Space science pack
Space science pack.png
1000
per launched
Satellite.png
Time.png
300
Iron plate.png
43.7
Copper plate.png
85.3
Steel plate.png
11.5
Plastic bar.png
19.9
Solid fuel.png
10.5
Sulfuric acid.png
15.5

Or, broken down into the most basic components:

Per 1 Total raw
Science pack 1.png
Science pack 1
Iron plate.png
2.0
Copper plate.png
1.0
Science pack 2.png
Science pack 2
Iron plate.png
5.5
Copper plate.png
1.5
Science pack 3.png
Science pack 3
Iron plate.png
34.0
Copper plate.png
9.5
Coal.png
1.0
Crude oil.png
22.2
Military science pack.png
Military science pack
Iron plate.png
27.0
Copper plate.png
7.5
Coal.png
5.0
Production science pack.png
Production science pack
Iron plate.png
35.5
Copper plate.png
14
Coal.png
2.5
Crude oil.png
60.9
Stone.png
10
High tech science pack.png
High tech science pack
Iron plate.png
44.4
Copper plate.png
84.3
Coal.png
5.5
Crude oil.png
151.4
Space science pack.png
Space science pack
Iron plate.png
101.5
Copper plate.png
85.3
Coal.png
10.0
Crude oil.png
324.7

Creating science packs

The science packs and research are meant to guide players through the game by gradually increasing in complexity. At first the player has to create science pack 1s by hand to research automation. Then the next goal is to create red and greeen science automatically and to automatically feed the science packs into labs. These science packs allow research of most of the basic technologies. The next step is to create science pack 3's. This incorporates two new 'raw' intermediaries - plastic and steel plates, which represents a small jump in complexity; as well as necessitating the need to harvest and process crude oil.

Following blue science, you will need to create military science packs. As the name suggests, military science packs are made out of combat-oriented products. Unlike previous science packs, military science produces two packs per crafting cycle versus just one per cycle from red/blue/green. You may want to create military science packs before creating blue science packs if you're having issues with Biters.

After military science, production science packs are next. Production science packs are a fair jump in complexity, as the required products have quite a few different intermediaries. Production packs, like military packs, yield two packs per crafting cycle.

The final stage of automated research pack creation is high tech science pack. High tech sciences packs are the most complex packs to make, requiring a large chain of intermediate products. High-tech science packs, like previous high-level science packs, yield two packs per crafting cycle.

Space science packs are yielded from launching satellites via rocket, and thus are difficult to automate effectively without massive resource-hungry bases. Unlike other science packs, space science packs are exclusively used to research repeating/infinite technologies - such as mining productivity or gun turret damage.

The ratio needed to keep science production in sync is 5:6:12:5:7:7, or:

  • 5 science pack 1 assemblers
  • 6 science pack 2 assemblers
  • 12 science pack 3 assemblers
  • 5 military science pack assemblers
  • 7 production science pack assemblers
  • 7 high tech science pack assemblers

The list above assumes that the science packs are assumed to be produced from assembling machine 3, being produced at 75 items per minute without any beacons/modules.

See also