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Science pack

From Official Factorio Wiki
Revision as of 13:05, 27 February 2019 by Ndrsbhm (talk | contribs) (Updates names, recipes and total raw to 0.17)
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Science packs are items which are required by labs to perform research. Researching technologies requires a certain number of different types of science packs, which is then multiplied by a certain value to get the tech cost. For example, Bullet damage 3 requires one automation science pack and one logistic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 100 times, raising the research cost to 100 automation science packs, 100 logistic science packs and 100 military science packs.

Types

Type Recipe Total raw
Automation science pack.png
Automation science pack
Time.png
5
+
Copper plate.png
1
+
Iron gear wheel.png
1
Automation science pack.png
1
Time.png
5.5
Iron plate.png
2
Copper plate.png
1
Logistic science pack.png
Logistic science pack
Time.png
6
+
Inserter.png
1
+
Transport belt.png
1
Logistic science pack.png
1
Time.png
8.75
Iron plate.png
5.5
Copper plate.png
1.5
Chemical science pack.png
Chemical science pack
Time.png
24
+
Advanced circuit.png
3
+
Engine unit.png
2
+
Solid fuel.png
1
Chemical science pack.png
2
Time.png
52.5
Iron plate.png
6
Copper plate.png
15
Engine unit.png
2
Plastic bar.png
6
Solid fuel.png
1
Military science pack.png
Military science pack
Time.png
10
+
Piercing rounds magazine.png
1
+
Grenade.png
1
+
Stone wall.png
2
Military science pack.png
2
Time.png
23
Iron plate.png
9
Copper plate.png
5
Steel plate.png
1
Coal.png
10
Stone brick.png
10
Production science pack.png
Production science pack
Time.png
21
+
Electric furnace.png
1
+
Productivity module.png
1
+
Straight rail.png
30
Production science pack.png
3
Time.png
153.5
Iron plate.png
32.5
Copper plate.png
57.5
Steel plate.png
25
Plastic bar.png
20
Stone.png
15
Stone brick.png
10
Utility science pack.png
Utility science pack
Time.png
21
+
Flying robot frame.png
1
+
Low density structure.png
3
+
Processing unit.png
2
Utility science pack.png
3
Time.png
104.75
Iron plate.png
3
Copper plate.png
64.5
Steel plate.png
7
Plastic bar.png
15
Battery.png
2
Processing unit.png
2
Electric engine unit.png
1
Space science pack.png
Space science pack
Space science pack.png
1000
per launched
Satellite.png
Time.png
300
Iron plate.png
43.7
Copper plate.png
101.8
Steel plate.png
2.7
Plastic bar.png
19.9
Solid fuel.png
10.5
Sulfuric acid.png
15.5


Or, broken down into the most basic components:

Per 1 Total raw
Automation science pack.png
Automation science pack
Iron plate.png
2.0
Copper plate.png
1.0
Logistic science pack.png
Logistic science pack
Iron plate.png
5.5
Copper plate.png
1.5
Chemical science pack.png
Chemical science pack
Iron plate.png
12.0
Copper plate.png
7.5
Coal.png
1.5
Crude oil.png
37.0
Military science pack.png
Military science pack
Iron plate.png
7.0
Copper plate.png
2.5
Coal.png
5.0
Production science pack.png
Production science pack
Iron plate.png
52.5
Copper plate.png
19.2
Coal.png
3.3
Crude oil.png
74.1
Stone.png
11.7
Utility science pack.png
Utility science pack
Iron plate.png
33.3
Copper plate.png
49.8
Coal.png
3.8
Crude oil.png
115.7
Space science pack.png
Space science pack
Iron plate.png
57.5
Copper plate.png
101.8
Coal.png
10.0
Crude oil.png
324.7

Creating science packs

The science packs and research are meant to guide players through the game by gradually increasing in complexity. At first the player has to create automation science packs by hand to research automation. Then the next goal is to create automation and logistic science automatically and to automatically feed the science packs into labs. These science packs allow research of most of the basic technologies. The next step is to create chemical science packs. This incorporates two new 'raw' intermediaries - plastic bars and steel plates, which represents a small jump in complexity; as well as necessitating the need to harvest and process crude oil. Unlike previous science packs, chemical science produces two packs per crafting cycle versus just one per cycle from automation/logistic.

Following chemical science, you will need to create military science packs. As the name suggests, military science packs are made out of combat-oriented products. You may want to create military science packs before creating chemical science packs if you're having issues with biters.

After military science, production science packs are next. Production science packs are a fair jump in complexity, as the required products have quite a few different intermediaries. Production packs yield three packs per crafting cycle.

The final stage of automated research pack creation is utility science pack. Utility sciences packs are the most complex packs to make, requiring a large chain of intermediate products. Utility science packs, like previous production science packs, yield three packs per crafting cycle.

Space science packs are yielded from launching satellites via rocket, and thus are difficult to automate effectively without massive resource-hungry bases. Unlike other science packs, space science packs are exclusively used to research repeating/infinite technologies - such as mining productivity or gun turret damage.

The ratio needed to keep science production in sync is 5:6:12:5:7:7, or:

  • 5 science pack 1 assemblers
  • 6 science pack 2 assemblers
  • 12 science pack 3 assemblers
  • 5 military science pack assemblers
  • 7 production science pack assemblers
  • 7 high tech science pack assemblers

The list above assumes that the science packs are assumed to be produced from assembling machine 3, being produced at 75 items per minute without any beacons/modules.

See also