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Science Packs are items which are required by [[lab]]s to perform [[research]]. Researching technologies requires a certain number of different types of science packs, as well as a multiplier.
Science packs are items which are required by [[lab]]s to perform [[research]]. Researching technologies requires a certain number of different types of science packs, which is then multiplied by a certain value to get the tech cost. For example, [[Physical projectile damage (research)|Physical projectile damage 3]] requires one automation science pack and one logistic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research cost to 300 automation science packs, 300 logistic science packs and 300 military science packs.


==Types==
==Types==
{| class="wikitable"
{| class="wikitable"
! Type !! Total raw !! Research required
! Type !!  Recipe !! Total raw
|-
|-
| {{imagelink|science-pack-1|Science pack 1}} || {{icon|copper-plate|1|copper_plate}} {{icon|iron-plate|2|iron_plate}} || None
| {{imagelink|Automation science pack}} || {{icon|Time|5}} + {{icon|copper plate|1}} + {{icon|iron gear wheel|1}} → {{icon|Automation science pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}
|-
|-
| {{imagelink|science-pack-2|Science pack 2}} || {{icon|copper-plate|1.5|copper_plate}} {{icon|iron-plate|5.5|iron_plate}} || None
| {{imagelink|Logistic science pack}} || {{icon|Time|6}} + {{icon|Inserter|1}} + {{icon|Transport belt|1}} → {{icon|Logistic science pack|1}} || {{icon|Time|8.75}} {{icon|iron plate|5.5}} {{icon|copper plate|1.5}}
|-
|-
| {{imagelink|science-pack-3|Science pack 3}} || {{icon|copper-plate|15.5|copper_plate}} {{icon|iron-plate|15|iron_plate}} {{icon|steel-bar|1|steel_bar}} {{icon|Battery|1|Battery}} {{icon|plastic-bar|2|Plastic bar}} || {{imagelink|Battery-tech|Battery}} |-
| {{imagelink|Military science pack}} || {{icon|Time|10}} + {{icon|Piercing rounds magazine|1}} + {{icon|Grenade|1}} + {{Icon|Wall|2}} → {{icon|Military science pack|2}} || {{icon|Time|23}} {{icon|Iron plate|9}} {{icon|Copper plate|5}} {{icon|Steel plate|1}} {{icon|Coal|10}} {{icon|Stone brick|10}}
| {{imagelink|alien-science-pack|Alien science pack}} || {{icon|alien-artifact|1|alien_artifact}} || {{imagelink|alien-technology|Alien technology}} |-
|-
| {{imagelink|Chemical science pack}} || {{icon|Time|24}} + {{icon|Advanced circuit|3}} + {{icon|Engine unit|2}} + {{icon|Sulfur|1}} → {{icon|Chemical science pack|2}} || {{icon|Time|52.5}} {{icon|Iron plate|6}} {{icon|Copper plate|15}} {{icon|Engine unit|2}} {{icon|Plastic bar|6}} {{icon|Sulfur|1}}
|-
| {{imagelink|Production science pack}} || {{icon|Time|21}} + {{icon|Electric furnace|1}} + {{icon|Productivity module|1}} + {{icon|Rail|30}} → {{icon|Production science pack|3}} || {{icon|Time|153.5}} {{icon|Iron plate|32.5}} {{icon|Copper plate|57.5}} {{icon|Steel plate|25}} {{icon|Plastic bar|20}} {{icon|Stone|15}} {{icon|Stone brick|10}}
|-
| {{imagelink|Utility science pack}} || {{icon|Time|21}} + {{icon|Flying robot frame|1}} + {{icon|Low density structure|3}} + {{icon|Processing unit|2}} → {{icon|Utility science pack|3}} ||  {{icon|Time|104.75}} {{icon|Iron plate|3}} {{icon|Copper plate|64.5}} {{icon|Steel plate|7}} {{icon|Plastic bar|15}} {{icon|Battery|2}} {{icon|Processing unit|2}} {{icon|Electric engine unit|1}}
|-
| {{imagelink|Space science pack}} || {{icon|Space science pack|1000}} per launched {{icon|Satellite}} || {{icon|Time|300}} {{icon|Iron plate|43.7}} {{icon|Copper plate|101.8}} {{icon|Steel plate|2.7}} {{icon|Plastic bar|19.9}} {{icon|Solid fuel|10.5}} {{icon|Sulfuric acid|15.5}}
|}
 
<!--
Space sciene pack calulations:
https://kirkmcdonald.github.io/calc.html#data=0-17-1&items=space-science-pack:r:1&ignore=sulfuric-acid,steel-plate
Space sciene pack calulations (Total raw):
https://kirkmcdonald.github.io/calc.html#data=0-17-1&items=space-science-pack:r:1
-->
 
Or, broken down into the most basic components:
{| class="wikitable"
! Per 1 !! Total raw
|-
| {{imagelink|Automation science pack}} || {{icon|iron plate|2.0}} {{icon|copper plate|1.0}}
|-
| {{imagelink|Logistic science pack}} || {{icon|iron plate|5.5}} {{icon|copper plate|1.5}}
|-
| {{imagelink|Military science pack}} || {{icon|iron plate|7.0}} {{icon|copper plate|2.5}} {{icon|coal|5.0}} {{icon|stone|10.0}}
|-
| {{imagelink|Chemical science pack}} || {{icon|iron plate|12.0}} {{icon|copper plate|7.5}} {{icon|coal|1.5}} {{icon|crude oil|38.5}}
|-
| {{imagelink|Production science pack}} || {{icon|iron plate|52.5}} {{icon|copper plate|19.2}} {{icon|coal|3.3}} {{icon|crude oil|74.1}}  {{icon|stone|11.7}}
|-
| {{imagelink|Utility science pack}} || {{icon|iron plate|33.3}} {{icon|copper plate|49.8}} {{icon|coal|3.8}} {{icon|crude oil|115.7}}
|-
| {{imagelink|Space science pack}} || {{icon|iron plate|57.5}} {{icon|copper plate|101.8}} {{icon|coal|10.0}} {{icon|crude oil|324.7}}
|}
|}


==Creating science packs==
==Creating science packs==
[[File:Bildschirmfoto 2014-04-22 um 21.36.26.png|thumb|left]]
The science packs and research are meant to guide players through the game by gradually increasing in complexity. At first the player has to create automation science packs by hand to research automation. Then the next goal is to create automation and logistic science automatically and to automatically feed the science packs into labs. These science packs allow research of most of the basic technologies.
There are several examples how to built up a working science pack-production. Most examples are in the [http://www.factorioforums.com/forum/viewforum.php?f=8 Show your creations]-board or [http://www.factorioforums.com/forum/viewforum.php?f=18 Help]-board of the forum.  
 
If needed due to [[enemies]], the next step is to create military science packs to allow unlock higher tier combat-oriented products. Unlike previous science packs, military science produces two packs per crafting cycle versus just one per cycle from automation/logistic.
 
Following military science, chemical science packs should be created. This science pack incorporates a new 'raw' intermediary - [[plastic bar]]s necessitate the need to harvest and process [[crude oil]].
 
After chemical science, production science packs are next. Production science packs are a fair jump in complexity, as the required products have quite a few different intermediaries. Production packs yield three packs per crafting cycle.
 
The final stage of automated research pack creation is utility science pack. Utility sciences packs are the most complex packs to make, requiring a large chain of intermediate products. Utility science packs, like previous production science packs, yield three packs per crafting cycle.
 
Space science packs are yielded from launching satellites via rocket, and thus are difficult to automate effectively without massive resource-hungry bases. Unlike other science packs, space science packs are exclusively used to research repeating/infinite technologies - such as mining productivity or gun turret damage.


As a very basic example here is a working example to produce red- and green science pack (posted by Bleda in [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3188 the forum]):
The ratio needed to keep science production in sync is 5:6:5:12:7:7, or:
Tips:
* 5 Automation science pack assemblers
* Not more than 3-4 red and green assemblies are needed ever. If you manage to build so many labs, that you will need more, you are also at a stage, where you can use modules.
* 6 Logistic science pack assemblers
* Leave space for feeding blue and alien-science pack into the labs from below!
* 5 Military science pack assemblers
* 12 Chemical science pack assemblers
* 7 Production science pack assemblers
* 7 Utility science pack assemblers


The next stage is to create the blue science pack. This is one of the basic tasks in this game and we don't want to spoiler that here. If you have problem with that you can always ask in the [http://www.factorioforums.com/forum/viewforum.php?f=18 Help]-board.
The list above assumes that the science packs are assumed to be produced from [[assembling machine 3]], being produced at 75 items per minute without any beacons/modules.


{{clear}}
{{clear}}
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==See also==
==See also==
* [[Research]]
* [[Research]]
* [[Crafting network]]
* [[Enemies]]


[[Category:Items]]
{{C|Science packs}}
[[Category:Technology]]

Revision as of 10:44, 20 May 2020

Science packs are items which are required by labs to perform research. Researching technologies requires a certain number of different types of science packs, which is then multiplied by a certain value to get the tech cost. For example, Physical projectile damage 3 requires one automation science pack and one logistic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research cost to 300 automation science packs, 300 logistic science packs and 300 military science packs.

Types

Type Recipe Total raw
Automation science pack.png
Automation science pack
Time.png
5
+
Copper plate.png
1
+
Iron gear wheel.png
1
Automation science pack.png
1
Time.png
5.5
Iron plate.png
2
Copper plate.png
1
Logistic science pack.png
Logistic science pack
Time.png
6
+
Inserter.png
1
+
Transport belt.png
1
Logistic science pack.png
1
Time.png
8.75
Iron plate.png
5.5
Copper plate.png
1.5
Military science pack.png
Military science pack
Time.png
10
+
Piercing rounds magazine.png
1
+
Grenade.png
1
+
Wall.png
2
Military science pack.png
2
Time.png
23
Iron plate.png
9
Copper plate.png
5
Steel plate.png
1
Coal.png
10
Stone brick.png
10
Chemical science pack.png
Chemical science pack
Time.png
24
+
Advanced circuit.png
3
+
Engine unit.png
2
+
Sulfur.png
1
Chemical science pack.png
2
Time.png
52.5
Iron plate.png
6
Copper plate.png
15
Engine unit.png
2
Plastic bar.png
6
Sulfur.png
1
Production science pack.png
Production science pack
Time.png
21
+
Electric furnace.png
1
+
Productivity module.png
1
+
Straight rail.png
30
Production science pack.png
3
Time.png
153.5
Iron plate.png
32.5
Copper plate.png
57.5
Steel plate.png
25
Plastic bar.png
20
Stone.png
15
Stone brick.png
10
Utility science pack.png
Utility science pack
Time.png
21
+
Flying robot frame.png
1
+
Low density structure.png
3
+
Processing unit.png
2
Utility science pack.png
3
Time.png
104.75
Iron plate.png
3
Copper plate.png
64.5
Steel plate.png
7
Plastic bar.png
15
Battery.png
2
Processing unit.png
2
Electric engine unit.png
1
Space science pack.png
Space science pack
Space science pack.png
1000
per launched
Satellite.png
Time.png
300
Iron plate.png
43.7
Copper plate.png
101.8
Steel plate.png
2.7
Plastic bar.png
19.9
Solid fuel.png
10.5
Sulfuric acid.png
15.5


Or, broken down into the most basic components:

Per 1 Total raw
Automation science pack.png
Automation science pack
Iron plate.png
2.0
Copper plate.png
1.0
Logistic science pack.png
Logistic science pack
Iron plate.png
5.5
Copper plate.png
1.5
Military science pack.png
Military science pack
Iron plate.png
7.0
Copper plate.png
2.5
Coal.png
5.0
Stone.png
10.0
Chemical science pack.png
Chemical science pack
Iron plate.png
12.0
Copper plate.png
7.5
Coal.png
1.5
Crude oil.png
38.5
Production science pack.png
Production science pack
Iron plate.png
52.5
Copper plate.png
19.2
Coal.png
3.3
Crude oil.png
74.1
Stone.png
11.7
Utility science pack.png
Utility science pack
Iron plate.png
33.3
Copper plate.png
49.8
Coal.png
3.8
Crude oil.png
115.7
Space science pack.png
Space science pack
Iron plate.png
57.5
Copper plate.png
101.8
Coal.png
10.0
Crude oil.png
324.7

Creating science packs

The science packs and research are meant to guide players through the game by gradually increasing in complexity. At first the player has to create automation science packs by hand to research automation. Then the next goal is to create automation and logistic science automatically and to automatically feed the science packs into labs. These science packs allow research of most of the basic technologies.

If needed due to enemies, the next step is to create military science packs to allow unlock higher tier combat-oriented products. Unlike previous science packs, military science produces two packs per crafting cycle versus just one per cycle from automation/logistic.

Following military science, chemical science packs should be created. This science pack incorporates a new 'raw' intermediary - plastic bars necessitate the need to harvest and process crude oil.

After chemical science, production science packs are next. Production science packs are a fair jump in complexity, as the required products have quite a few different intermediaries. Production packs yield three packs per crafting cycle.

The final stage of automated research pack creation is utility science pack. Utility sciences packs are the most complex packs to make, requiring a large chain of intermediate products. Utility science packs, like previous production science packs, yield three packs per crafting cycle.

Space science packs are yielded from launching satellites via rocket, and thus are difficult to automate effectively without massive resource-hungry bases. Unlike other science packs, space science packs are exclusively used to research repeating/infinite technologies - such as mining productivity or gun turret damage.

The ratio needed to keep science production in sync is 5:6:5:12:7:7, or:

  • 5 Automation science pack assemblers
  • 6 Logistic science pack assemblers
  • 5 Military science pack assemblers
  • 12 Chemical science pack assemblers
  • 7 Production science pack assemblers
  • 7 Utility science pack assemblers

The list above assumes that the science packs are assumed to be produced from assembling machine 3, being produced at 75 items per minute without any beacons/modules.

See also